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Cyberpunk 2077 delayed to December 10

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Re: Cyberpunk 2077 delayed to December 10

#71
post #66

Earlier quoted context omitted.

They might actually be printing discs, though. Nowadays, multi-gigabyte day-one patches are commonplace, so all the disk is for is shipping art assets cheaply (and supporting legacy retail sales). So as long as the art assets are 95% done, that’s good enough to “go gold” and start printing.

Nothing says “We don’t give a shit; you gave us your money” quite like having to wait a couple of hours for an update immediately after installing a game.

This is a weird logic I don't understand.

People who don't give a shit don't crunch after the game has gone gold to make last minute improvements and fix more bugs. People who care do.

Re: Cyberpunk 2077 delayed to December 10

#72
post #32

The delay doesn't annoy me that much but the Day 0 patch trend does. Seriously why people can't just release 1.0 software that is 1.0 anymore? Although broadband now is widespread, in many situations people might not have it. Situations where day-0 patch is bad: 1. Countries or places with poor infrastructure 2. Rural areas 3. People using the software after many years when the server with the patch might be gone. Al…

The increasing overall complexity of the product itself and the diversity of platforms the product needs to ship on makes actual 1.0 nearly impossible. Games especially never ship as 1.0, they ship when the deadline comes and it's in somewhat playable state. No matter how much you delay, there will always be more shit to fix and letting it go is always a compromise.

Re: Cyberpunk 2077 delayed to December 10

#73

Good! More projects should be willing to delay releases to ensure the quality is where it needs to be.

Exactly, especially when developers having been crunching it for the past months, I do believe all the extra delay will be the best thing for their health. After all, kids can’t have their shiny toy with minor bugs. It would be even better if devs were not told about the extra delay, and only got the news through social media like it happened.

Re: Cyberpunk 2077 delayed to December 10

#74
post #70
post #55

Earlier quoted context omitted.

That sounds like you're talking about the distinction between an unlimited connection with a SLA, and an unlimited connection provided on a best-effort basis. But the modern corruption of "unlimited" doesn't even rise to the level of "best-effort".

I think the similarity (in my mind) is the "you can't be charged for overages" aspect of it.. Use as much as you can, you won't be charged any more than X dollars per month.. But past a certain point, you will be throttled.. Not cut off, but slowed.. And back in the ISP days, we would actively disconnect high-usage users to free up phone lines during peak times (which was typically 6-10pm on weekdays and 1pm to 10pm…

> So in effect, we were also throttling them, which is similar to what wireless carriers do today I think...

No. Dropping a dial-up connection when all lines are busy is not the same kind of artificial limitation as throttling/de-prioritizing someone's traffic after X GB even if the network is uncongested, or unconditionally throttling specific types of traffic (eg. all video traffic, to prevent HD streaming).

Re: Cyberpunk 2077 delayed to December 10

#75
post #66

Earlier quoted context omitted.

Nothing says “We don’t give a shit; you gave us your money” quite like having to wait a couple of hours for an update immediately after installing a game.

This is a weird logic I don't understand. People who don't give a shit don't crunch after the game has gone gold to make last minute improvements and fix more bugs. People who care do.

This has nothing to do with the programmers hustling to get the game done and everything to do with their superiors.

Re: Cyberpunk 2077 delayed to December 10

#76
post #75

Earlier quoted context omitted.

This is a weird logic I don't understand. People who don't give a shit don't crunch after the game has gone gold to make last minute improvements and fix more bugs. People who care do.

This has nothing to do with the programmers hustling to get the game done and everything to do with their superiors.

As if the superiors punched out and went home and told the engineers to keep going and fix more bugs.

Software estimates are hard and superiors don't magically have more insight into when the game will actually be finished. It's all a gamble and sometimes you have to postpone the release or ship a buggy product.

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