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Wobblepaint

lexaloffle.com

51–60 of 70 posts

Re: Wobblepaint

#51

If anyone else was unsure at first like me: Drag the left-most button downwards to access all the brush and paint options. This is awesome! I should really check out the PICO-8, or maybe something similar but open-source.

You are a legend - thank you sir (or madam)

You can read the GP's post, but you were not able to read the text in the TFA?

"Instructions

CTRL-Z, CTRL-Y (or S,F) to undo/redo CTRL-C, CTRL-V to copy and paste between doodles W,R to switch between doodles (or use the menu buttons) TAB to toggle menu Mouse wheel (or e,d) to change brush size RMB to pick up a colour RMB in menu colour palette to select secondary colour (used for patterns) LMB+RMB in menu colour palette to set the background colour

To save all doodles, use the cartridge icon button in the pull-down menu.

Wobblepaint saves data to itself. To start a new wobble cart, type LOAD #WOBBLEPAINT from inside PICO-8 and then save it as something. The data storage is reasonably efficient so you can get around 20~100 doodles to a cart depending on complexity.

To save a gif to desktop, use the gif button to record a second of looping wobble. If you want to record multiple doodles (e.g. for an animation or story), press tab to hide menu, CTRL-8 to start a gif, W,R to flip through the doodles, and then CTRL-9 to save the gif."

They even go into details on how to use a game controller.

Re: Wobblepaint

#52

Earlier quoted context omitted.

It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

There is a pico8 emulator that lets you play games on some handheld console and I understand that an Android version is in development. https://0xcafed00d.itch.io/tac08-rg350

Re: Wobblepaint

#54

Earlier quoted context omitted.

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

In Celeste, there's an easter egg that lets you play the original PICO-8 game on an in-game computer. How was this accomplished, if porting it themselves isn't possible? Did they have to remake the entire game?

They might have built their own pico-8 runtime/emulator. Alternatively, porting the game to use another Lua runtime (like LÖVE) would probably not be that hard. Ex, here's a pico-8 runtime in LÖVE:

https://github.com/picolove/picolove

Re: Wobblepaint

#55

Earlier quoted context omitted.

It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

I paid for Pico. Mostly to play games on rpi, not making them. Being closed source is still a drag since I'm used to being able to patch and adjust the things I use. That I can't is immediately felt.

Yeah and the alternatives like tic have pretty major setup problems on rpi.

Re: Wobblepaint

#56
post #6

Who would have thought some wobble would add so much to the experience. This is wonderful and I don't think it would be half as good if it didn't wobble.

I think it would be ok to jello or jiggle too. The qix is inspired.

Re: Wobblepaint

#57
post #47

Remind's me of the SNES game "Yoshi's Island". That game used wobbly crayon for a lot of graphics, including goal UI: https://youtu.be/qZwjQu4lQm8?t=1341

Hmm, when you said that I thought of Kirby's Epic Yarn on the wii, where everything is made of yarn. It's ~ 10 years old, so more nostalgia than retro.

Re: Wobblepaint

#58
post #18

Reminds me of Dr Katz animation: https://youtu.be/CWaNSfkWb6s I believe they called their technique wobblevision.

Squigglevision! I remember it from Home Movies. https://en.wikipedia.org/wiki/Squigglevision

Ha!

"It costs just as much to do a helicopter scene as it does to do a living room scene."

Re: Wobblepaint

#59

Earlier quoted context omitted.

In Celeste, there's an easter egg that lets you play the original PICO-8 game on an in-game computer. How was this accomplished, if porting it themselves isn't possible? Did they have to remake the entire game?

They might have built their own pico-8 runtime/emulator. Alternatively, porting the game to use another Lua runtime (like LÖVE) would probably not be that hard. Ex, here's a pico-8 runtime in LÖVE: https://github.com/picolove/picolove

It's a small game, they could port the entire game to another language or platform pretty easily.

Re: Wobblepaint

#60
post #17

Earlier quoted context omitted.

I haven't tried it out so I can't speak to the quality of it but there's the LIKO-12 as a free alternative: https://liko-12.github.io

I've also seen SCRIPT-8 as another FOSS alternative: https://script-8.github.io/

Thank you! I've been looking for a browsser-based fantasy console.
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