Earlier quoted context omitted.
Without any basis whatsoever, and I really must one day put this idea out of its misery with some studying, I long suspected that quantum mechanics involved parallel universes where different bases more aptly fit with that other reality. My thought is surely crackpot but I'll explain how my idea arose : A fraction eg 1/3 describes a decimal number to infinite accuracy but creates a challenge for base 10 calculations.…
Base 10 doesn't fit particularly well with our reality, it was picked for historical reasons. Every other base works just as well.
The Remarkable Number 1/89 (2004)
61–70 of 116 posts
Re: The Remarkable Number 1/89 (2004)
#62Okay, as a non-mathematician, I see something like this and I think... “neat coincidence?” But the world of numbers seems to be full of these neat coincidences. So do any of the math folks here have a theory or explanation of why ?
You might also enjoy tan(1 degree/55555555555)
Re: The Remarkable Number 1/89 (2004)
#63Earlier quoted context omitted.
And if it's not remarkable, then that is in itself remarkable.
Aren't most transcendental numbers unremarkable?
Re: The Remarkable Number 1/89 (2004)
#64Did nobody tell Fibonacci that rabbits are mortal?
Obviously though they would have limited resources and couldn't keep growing indefinitely.
Re: The Remarkable Number 1/89 (2004)
#65Re: The Remarkable Number 1/89 (2004)
#66Re: The Remarkable Number 1/89 (2004)
#67Earlier quoted context omitted.
You might also enjoy tan(1 degree/55555555555)
Fun video about this one on Numberphile https://www.youtube.com/watch?v=IMY2_yzDm9I
another one of those maths jokes that makes me smile and confuses a lot of other people of why i'm laughing
Re: The Remarkable Number 1/89 (2004)
#68On the decimal expansion part, 1⁄7 has always fascinated me, having something very similar going on. Doubling from 7, you get 14, 28, 56; and 1⁄7 is 0.1̅4̅2̅8̅5̅7̅, 2⁄7 is 0.2̅8̅5̅7̅1̅4̅, 3⁄7 is 0.4̅2̅8̅5̅7̅1̅, &c. (just changing which digit you start the recurring sequence with). https://en.wikipedia.org/wiki/142,857 talks about it a bit more; the doubling sequence thing is covered in the section 1⁄7 as an infinite…
Coming from video, I've always been a fan of 1/1001. 30000/1001 = 29.970029797002997 and 24000/1001 = 23.97600239760023976. There's something about it's clean repeating that I liked. I hear people confusing frame rates by saying something like 29.976. I also don't like 23.98 as that rounding is going to cause problems later. However, you have to be a special math something to have any of these kind of number "odditie…
Re: The Remarkable Number 1/89 (2004)
#69On the decimal expansion part, 1⁄7 has always fascinated me, having something very similar going on. Doubling from 7, you get 14, 28, 56; and 1⁄7 is 0.1̅4̅2̅8̅5̅7̅, 2⁄7 is 0.2̅8̅5̅7̅1̅4̅, 3⁄7 is 0.4̅2̅8̅5̅7̅1̅, &c. (just changing which digit you start the recurring sequence with). https://en.wikipedia.org/wiki/142,857 talks about it a bit more; the doubling sequence thing is covered in the section 1⁄7 as an infinite…
Re: The Remarkable Number 1/89 (2004)
#70Earlier quoted context omitted.
Coming from video, I've always been a fan of 1/1001. 30000/1001 = 29.970029797002997 and 24000/1001 = 23.97600239760023976. There's something about it's clean repeating that I liked. I hear people confusing frame rates by saying something like 29.976. I also don't like 23.98 as that rounding is going to cause problems later. However, you have to be a special math something to have any of these kind of number "odditie…
I had forgotten why the number 1001 mattered in video (it's been too long since I worked with NTSC circuits), so I looked it up. It has to do with avoiding dot crawl in color analog video. https://en.wikipedia.org/wiki/Frame_rate