Earlier quoted context omitted.
figma is pretty freaken amazing, and it works outside of macs. So overall there is nothing but upsides to it. Collaboration is amazing too. Just... No down sides.
Fan of Figma, but would switch to a better one in a heartbeat because of the following huge downside.. Once you are in Figma, you are trapped forever. No way to get out your original editable artwork files. Buyer beware!
Sketch: Proud to Build a Truly Native Mac App
301–310 of 362 posts
Re: Sketch: Proud to Build a Truly Native Mac App
#302Earlier quoted context omitted.
It might also be that they have considered the cross-platform option...and found it not feasible. They might have decided that it is easier to continue on the current path.
I guess that's the flip side if you build on 100% Apple specific stack - Cocoa, Objective-C/Swift, Coregraphics etc. Porting your app to other platforms later won't be simple. Maybe decision makers at Sketch were looking at stats like majority of designers use MacOS - while that's probably true, that's not the case for devs, product people etc - who are now all using Figma to a degree too. Once you've got that cross-…
Re: Sketch: Proud to Build a Truly Native Mac App
#303Earlier quoted context omitted.
In the current world where Apple's computer choices are so restricted, locking yourself into that platform seems a bad idea. I was a Mac only user for about 19 years but was forced to use PCs again recently because Apple just didn't sell a machine the level of performance I need for 3D/Video work, even if money were no object. I mean they sell the Mac Pro again now but it's embarrassing how much it's put to shame for…
> Apple just didn't sell a machine the level of performance I need for 3D/Video work, even if money were no object. What level of performance do you need and how does the latest Mac Pro with AfterBurner and whatnot fall short of it?
Most of my work is in OctaneRender
If I were to do a build today:
I'd buy Threadripper 24 core = £1245
For Apple this would be 24 Core Xeon from Apple = £6000, just for the processor on top of the base price of £5000
I'd buy RTX 3090 (OctaneBench score 670) £1399
For Apple Radeon Pro Vega II Duo (OctaneBench score 412) £5200, I could buy 3 3090's for that price...
It's just no contest, £3500 machine outperforming something over £16,000
Re: Sketch: Proud to Build a Truly Native Mac App
#304Earlier quoted context omitted.
I want to get things done. I value concrete benefits now versus theoretical potential benefits in the future. I'm looking for tools to help me get work done and not a religious philosophy.
That's exactly how China become an economical superpower, while at the same being environmentally irresponsible and lacking any semblance of human rights. People just wanted cheap stuff that gets the work done, rather than what's right. By paying for any tool you are strengthening its position and philosophy, whether you care about it or not.
Re: Sketch: Proud to Build a Truly Native Mac App
#305Earlier quoted context omitted.
> I mean, does anyone actually like Slack? Should I feel ashamed or something for saying yes? I hear all the bitching about how Electron is bloated, but I run Slack and VS Code all day and never have resource issues on my MBP.
No you dont have to be ashamed. If they run without any problems in your macbook pro then great. But they are massive resource hogs in my brother's PC where the RAM is limited to 8GB. Of course he complains that the slack app is quite heavy because he is not able to run a couple of other apps in parallel. The solution we settled on is to run an android emulator and run slack and spotify in that. This restricts the us…
Re: Sketch: Proud to Build a Truly Native Mac App
#306Earlier quoted context omitted.
If I recall correctly, Figma's entire UI is C++ compiled down to webassembly.
If they went to the trouble to write it in C++ why use the browser instead of QT?
A primary thing Figma understood better than pretty much anyone else is how collaboration among different teams (not just design) works in product development.
Re: Sketch: Proud to Build a Truly Native Mac App
#307I respect them for sticking to this, but I think it's a mistake. It's clear users in general don't care about an app being pure Mac OS controls/SDKs/etc. and their claims about it being a truly superior UX are unfounded (having used both regularly, Figma disproves that heavily). With this, Sketch isn't available on Windows nor the web (until very recently it seems?). I wouldn't die on that hill.
I think this is a good example of the HN bubble which is one of the only places where "native macOS app" means anything to anybody. At least something more than "oh, I need to have a Macbook for that?" My girlfriend is a UX professional that does most of her work in Sketch. She doesn't care about macOS beyond the fact that it's required by the tools she has to use. I impulse-built an overpowered Windows machine earli…
An overpowered Windows machine is best suited for gaming, not design work. Vector graphics tools like Sketch work fine on a MacBook. They don’t need a desktop grade CPU with tons of RAM and a powerful video card.
Re: Sketch: Proud to Build a Truly Native Mac App
#308Design is communication. I loved sketch and was a devout user for years. But with Sketch, I can only communicate with a very small set of people. It required a plethora of other tools and services to share, get feedback, or insights on my work. The tool is only as effective as the reach of its creation. If technology has shown us anything in this generation, it is that reach and collaboration are immensely more valua…
Asking someone to actually install an app is also itself a huge barrier.
Installation of native apps on desktop is a nightmare requiring at least two or three steps, which is unforgivable to most users in 2020 for anything approaching consumer or collaboration software. For that kind of software anything with more than one step in 2020 is broken and unusable. Nobody is going to jump through hoops just to view a proposal or something.
Mobile OSes made this somewhat better, but not much. App stores are slow, hard to search, and a nightmare for developers which discourages things from being written for them. Users also dislike installing mobile apps now as they assume, usually correctly, that any mobile app is so riddled with spyware it's borderline malware. Each install is yet another thing that's likely to be sucking your contacts, spying on your clipboard, tracking your phone usage, and sending your location to ten different adware monetization platforms.
Nothing compares to the ease of entering or clicking a URL and bam you're there.
Re: Sketch: Proud to Build a Truly Native Mac App
#309Earlier quoted context omitted.
I had a recent experience with autodesk that shows that free tiers can disappear or be neutered after you've invested significant time and energy into them. If you just owned that version of the software it would work forever instead you are at the mercy of the platform forever. Caveat emptor
It's not just free tiers. Imagine the comments here in a decades time when Figma goes full Adobe and starts to squeeze every last drop of blood out of their customer base.
Re: Sketch: Proud to Build a Truly Native Mac App
#310Earlier quoted context omitted.
A lot of Mac users do. We chose the platform because of it, among other things. I hate that WhatsApp, Skype and other crap Electron apps that I’m forced to use because of other people can’t do simple things like propor multi language spell checking that macOS has had since day one and that every other app gets for free.
> can’t do simple things like propor multi language spell checking lol