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Sketch: Proud to Build a Truly Native Mac App

sketch.com

181–190 of 362 posts

Re: Sketch: Proud to Build a Truly Native Mac App

#181

Anyone at Sketch reading this, don't be discouraged by the naysayers here. Stick with cold hard evidence and you can't go wrong. Is Sketch faster than Figma? Does it alt-tab faster, due to not having to swap in the entire Chromium browser? Can you scroll through complex designs faster? Does any of this translate into user conversions or retention?

And maybe also look at some other cold hard evidence: how many new users are you onboarding compared to figma? How many users are involved in a design process that aren't using mac? How much time is saved when iterating over a design with stakeholders if all stakeholders can directly provide feedback in the tool?

Re: Sketch: Proud to Build a Truly Native Mac App

#183

Earlier quoted context omitted.

I must be the only one that refuses to pay for a software subscription. But I'm not a pro, don't have corporate to pay for my license, may only use a drawing, design, paint program occasionally.

Figma is free unless you need team functionality.

You need the team plan if you want to share a design tokens/components across projects, for example a color palette.

Re: Sketch: Proud to Build a Truly Native Mac App

#184
post #154

Earlier quoted context omitted.

figma is pretty freaken amazing, and it works outside of macs. So overall there is nothing but upsides to it. Collaboration is amazing too. Just... No down sides.

Fan of Figma, but would switch to a better one in a heartbeat because of the following huge downside.. Once you are in Figma, you are trapped forever. No way to get out your original editable artwork files. Buyer beware!

That goes for nearly all design software...

Re: Sketch: Proud to Build a Truly Native Mac App

#185

By now, I'd treat Apple-exclusive app developers for Stockholm syndrome. I used to build a Mac-only native app for real-time audio processing, which was great for battery life, snappy performance and had no latency. But the work that Apple pushed on me just to keep things running okay-ish across OS releases was too much to bear compared with the meager revenue of only serving 10% of the addressable market. By now, my…

I was with you until you mentioned Epic. What Epic did was a violation of a contract in a way it knew would bring about a confrontation. The judge hearing the case agreed that it was purely self-inflicted pain by Epic. To be clear, many App Store rules seem arbitrary and ill defined (and enforced), but Epic is not the one to support here for what it did.

Rosa Parks broke rules as well.

Re: Sketch: Proud to Build a Truly Native Mac App

#186
Now no one call themselves macOS developer, iOS developer, or Windows developer, instead there are desktop developer, mobile developer or web developer. Reminds me of when iOS first came out and people were still experimenting the platform, there were some really awesome mobile games that's truly made for the iOS devices, like Cut the Rope, Fruit Ninja, I can tell they're making apps for the platform, instead of porting generic apps to the platform. As a game developer I'm constantly struggling with the thought of whether trying to go full cross-platform or focus on a single platform. Philosophically, aesthetically and technically focusing on one platform is a far superior choice, but it's so tempting to write one piece of software and able to deliver to all users..

Also poolside.fm is a recent one i noticed that has native clients on web, iOS and macOS that strongly demonstrated the power of being native.

Re: Sketch: Proud to Build a Truly Native Mac App

#187

One thing I really appreciate about Sketch over Figma for my solo projects is that it’s offline-first. Call me old fashioned but I don’t want my designs or the app I use to design to be so strongly tethered to the web.

Totally agree on this, Paying for Sketch once, has allowed me to used it for years, largely on solo/non collaborative work

Re: Sketch: Proud to Build a Truly Native Mac App

#188
post #178

Earlier quoted context omitted.

They’ve literally stated that Sketch app has live collaboration coming

I think they need at least a live Web preview too, and cover all of Figma‘s other functionality.

They do. Sketch Cloud has live web preview, developer handoff, basic prototyping, version control and more. It’s not as fully featured as standalone alternatives, but it’s free and works well.

Re: Sketch: Proud to Build a Truly Native Mac App

#189
Colleagues I work with swear by Figma, but five minutes after giving it yet another try for the N-th time I find myself needing to charge my suddenly depleted battery (even using Safari) and wanting to cut my wrists. Janky doesn’t even come close to describing the user experience of Figma, and I’m on a 2019 16” MBP. In my opinion, Figma really is that bad. On the flip side, Sketch Cloud sucks rocks so we share our sketch assets via git. I even pay for my own Sketch license so I can use it at work; for the quality and productivity, it’s a steal.

Re: Sketch: Proud to Build a Truly Native Mac App

#190
A part of me wishes Sketch would say, Creativity needs focus, and collaboration eats into focus if not done properly. They need to push asynchronous collaboration, rather than live collaboration.

Collaborative spaces makes me think what would others think, this leading me to share my work once It is complete or with a caveat this is work in progress.

This is one reason why there is a market for "focused" writers.

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