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Sketch: Proud to Build a Truly Native Mac App

sketch.com

171–180 of 362 posts

Re: Sketch: Proud to Build a Truly Native Mac App

#172
macOS runs only on Apple Hardware. Perhaps things are different in countries where the laws are somewhat pro-consumer, but in poorer parts of the world, Apple is allowed to get away with operating pretty much like a criminal enterprise.

Here in India 100% of the Apple products that I have had the misfortune of owning, have been defective. I have purchased them from authorized resellers, and they have been original products. Recent examples: A pair of Airpods that I received as a gift lasted me about 6 months of occasional use before one side stopped charging. Apple Support says these are not covered by warranty. A Macbook Pro which I purchased a few years ago developed a tearing sound in both of its speakers and suffers from the infamous "staingate" issue on its screen. I also follow Louis Rossman on YouTube who routinely highlights the ways in which Apple scams its customers by overcharging for repairs and engaging in shoddy manufacturing. Furthermore, it is becoming increasingly difficult for customers or third party repair shops to fix hardware issues due to the proprietary parts. Apple even invented its own screw which requires a special screwdriver set to open their devices. By comparison I have knock-off airpods and a Samsung and Lenovo laptop which work flawlessly despite being purchased much earlier.

Sketch is a fantastic piece of Software, but its true price is essentially ensuring that everyone on the design team is using Mac desktop and laptop hardware, which is overpriced compared to the market, and virtually impossible to repair and maintain on your own. If I invest in PC hardware I can reliably swap out a bad GPU or motherboard or PSU by ordering one off Amazon and having it ready to go the next day. With Apple I have to overpay for the hardware and overpay for the repair - often to the degree that it is almost the same price as new hardware. That is downright criminal.

Until this changes I don't see myself ever supporting the Apple ecosystem at my own expense.

Re: Sketch: Proud to Build a Truly Native Mac App

#173
Design is communication.

I loved sketch and was a devout user for years.

But with Sketch, I can only communicate with a very small set of people. It required a plethora of other tools and services to share, get feedback, or insights on my work.

The tool is only as effective as the reach of its creation. If technology has shown us anything in this generation, it is that reach and collaboration are immensely more valuable than tools themselves.

I've watched our company move from Sketch to Figma. The crappy performance is a relatively small price to pay in exchange for inclusive design.

My hope is that eventually Figma will launch platform native apps for MacOS and Windows, because I have zero hope that Sketch is ever going to figure out that they've been driving on the road to irrelevance for the past several years.

Re: Sketch: Proud to Build a Truly Native Mac App

#174

This is great, but I no longer feel that the macOS HIG represents usable design for anybody. Apple's native apps are confusing and inconsistent. XCode is perhaps the worst offender. (Is that because it's okay to ship sub-par experiences to developers? ) My opinion is that Google's UX is now best in class -- things like Google Docs that are just nearing perfection that everyone seems to have no trouble with. Youtube w…

I never miss an opportunity to publicly restate just how god-awful XCode is. I think it is literally the worst developer tool I have ever come across. I don’t think I have ever heard one good thing said about it. Coming mostly from a Windows desktop background, I only started developing for Apple devices late on. Holy shit, I can’t believe people have been putting themselves through that horrible experience for the b…

I think if you only use XCode and really get used to it through and through, it could be a good tool. But it is so unintuitive it's staggering, and does not have terribly advanced features for an IDE.

Re: Sketch: Proud to Build a Truly Native Mac App

#175
post #98
post #85

One thing I think people aren't pointing out is how much Figma seems to have done [1] to make the web platform work for them in the way Sketch is describing the Mac App. It almost seems like a technical moat of sorts. Achieving the ridiculous snappiness Figma in browsers is certainly non-trivial. [1] https://www.figma.com/blog/building-a-professional-design-to...

Every single day I’m finding myself using more and more Figma over my standard workflow tools like Photoshop and Illustrator...I just absolutely love how fast and snappy it is.

Am I the only one that finds figma a little complicated to use (I mean, I didn't find it intuitive enough). But then again designing is not my job, I'm just a developer who thought of trying it after so many people praised it.

Re: Sketch: Proud to Build a Truly Native Mac App

#176
What Sketch is doing in the post is marketing their constraint as their strength.

Some reasons on why Sketch is not a good design tool:

1. Exclusion: Sketch was never cross-platform. There by excluding people. Design is all about inclusion. There have been numerous requests to make sketch available on windows. 2. Apple only: Sketch was made to design stuff for Apple Ecosystem and that mostly remains that way. 3. Cost: Sketch exlcudes people to design basis cost. People measure the cost of sketch as USD 99. However, the real cost is cost of owning a Mac and then owning a Sketch license. Owning a Windows/Linux machine with Figma / Xd is way cheaper and makes the tools of trade accesible to the masses.

As i contrast these with Figma Or XD or even InvisionStudio, the tools of trade are far more accesible to the masses.

A feature based comparison is not helpful as Sketch can catchup to Figma (is already doing so with Sketch Cloud).

A designers take.

Re: Sketch: Proud to Build a Truly Native Mac App

#177
post #173

Design is communication. I loved sketch and was a devout user for years. But with Sketch, I can only communicate with a very small set of people. It required a plethora of other tools and services to share, get feedback, or insights on my work. The tool is only as effective as the reach of its creation. If technology has shown us anything in this generation, it is that reach and collaboration are immensely more valua…

They’ve literally stated that Sketch app has live collaboration coming

Re: Sketch: Proud to Build a Truly Native Mac App

#178
post #173

Design is communication. I loved sketch and was a devout user for years. But with Sketch, I can only communicate with a very small set of people. It required a plethora of other tools and services to share, get feedback, or insights on my work. The tool is only as effective as the reach of its creation. If technology has shown us anything in this generation, it is that reach and collaboration are immensely more valua…

They’ve literally stated that Sketch app has live collaboration coming

I think they need at least a live Web preview too, and cover all of Figma‘s other functionality.

Re: Sketch: Proud to Build a Truly Native Mac App

#179

I respect them for sticking to this, but I think it's a mistake. It's clear users in general don't care about an app being pure Mac OS controls/SDKs/etc. and their claims about it being a truly superior UX are unfounded (having used both regularly, Figma disproves that heavily). With this, Sketch isn't available on Windows nor the web (until very recently it seems?). I wouldn't die on that hill.

A lot of Mac users do. We chose the platform because of it, among other things. I hate that WhatsApp, Skype and other crap Electron apps that I’m forced to use because of other people can’t do simple things like propor multi language spell checking that macOS has had since day one and that every other app gets for free.

> can’t do simple things like propor multi language spell checking

lol

Re: Sketch: Proud to Build a Truly Native Mac App

#180
post #38

Earlier quoted context omitted.

> It's clear users in general don't care about an app being pure Mac OS controls/SDKs/etc. They may not put it in those terms, but they do. They can tell when an app feels 'weird' or slow (be it actually slow or just higher latency). That depends a lot on the user base for the specific app in question. The more 'casual' the user base, the less it matters. Being native also allows you to get functionality for free tha…

VS.Code users aren't exactly casual users and in the main are happy enough to use it as their main coding interface many hours per day (and yes I understand that this is HN so now there will be a bunch of people saying "I'm not happy).

I just suck it up and adopt the tooling required by customer's IT, on private laptops I use Sublime instead, and pay for it.

And I dream the day that React Native for Windows/Mac team at Microsoft manages to force a VSCode rewrite.

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