Earlier quoted context omitted.
> It's clear users in general don't care about an app being pure Mac OS controls/SDKs/etc. They may not put it in those terms, but they do. They can tell when an app feels 'weird' or slow (be it actually slow or just higher latency). That depends a lot on the user base for the specific app in question. The more 'casual' the user base, the less it matters. Being native also allows you to get functionality for free tha…
I like to write native apps (Swift). I won’t go into why (as everyone here seems to be trying to convince everyone else, who aren’t really listening, anyway. I’m not really looking to change my viewpoint). Figma is cool. I’m working with a designer, now, and we’ll see how it goes. Not sure I’d really say it was a direct Sketch competitor, though. I think Adobe Illustrator is Sketch’s biggest competitor, and that says…
Sketch: Proud to Build a Truly Native Mac App
91–100 of 362 posts
Re: Sketch: Proud to Build a Truly Native Mac App
#92Re: Sketch: Proud to Build a Truly Native Mac App
#93Earlier quoted context omitted.
> People uses Macs because they want to use Macs and software that takes advantage of the reliability and consistency of that ecosystem ehhh. I think if you did some analytics of “apps Mac users use” an absolute ton would be “a web browser and very little else”. I can think of very few truly native Mac apps I depend upon and that keep me on the platform. What does keep me on Macs is that every now and then I need to…
Just because you use non-native apps doesn't mean you like them. I mean, does anyone actually like Slack?
Re: Sketch: Proud to Build a Truly Native Mac App
#94Re: Sketch: Proud to Build a Truly Native Mac App
#95Earlier quoted context omitted.
I like to write native apps (Swift). I won’t go into why (as everyone here seems to be trying to convince everyone else, who aren’t really listening, anyway. I’m not really looking to change my viewpoint). Figma is cool. I’m working with a designer, now, and we’ll see how it goes. Not sure I’d really say it was a direct Sketch competitor, though. I think Adobe Illustrator is Sketch’s biggest competitor, and that says…
What can Sketch do that Figma can't?
Re: Sketch: Proud to Build a Truly Native Mac App
#96Earlier quoted context omitted.
> software that takes advantage of the reliability and consistency of that ecosystem probably true ~4-5 years ago, but not so much today. Catalina broke a lot of apps (due to SIP?). Big Sur is likely to break even more existing apps. In one case, it was seen that Apple apps do not obey the same rules that third party developers must abide by ( https://news.ycombinator.com/item?id=24838816 ). I use a mbp at this point…
I'm 80% certain that my next computer is going to be either a desktop or a ThinkPad X1 running Arch. A lot of what I do doesn't require a Mac, and frankly I enjoy Linux more.
The only thing I really, really miss is OmniGraffle.
Re: Sketch: Proud to Build a Truly Native Mac App
#97Earlier quoted context omitted.
Feels like it. Don’t get me wrong, I think sketch is great, but no way i’m going into apple’s walled garden voluntarily. Very happy that figma works on linux.
So you prefer to be locked in to a server that really serves someone else? [0] At least, with Sketch/macOS the code is executed on the device you can control (to a degree). [0]: https://www.gnu.org/philosophy/who-does-that-server-really-s...
Re: Sketch: Proud to Build a Truly Native Mac App
#98One thing I think people aren't pointing out is how much Figma seems to have done [1] to make the web platform work for them in the way Sketch is describing the Mac App. It almost seems like a technical moat of sorts. Achieving the ridiculous snappiness Figma in browsers is certainly non-trivial. [1] https://www.figma.com/blog/building-a-professional-design-to...
Re: Sketch: Proud to Build a Truly Native Mac App
#99Earlier quoted context omitted.
I care about it, and if the software was available to buy I would pay a premium for it as I’ve done before. That’s why I landed on the Mac platform. In the “bad” old days, the only major developers were Mac die hards, and very little of the platform felt foreign or unconventional. Now, the only thing keeping me on the Mac platform is muscle memory and a few lucky (hardware) strikes.
Design is a team sport, so what you need to ask yourself is does the whole team prefer to use a native mac app vs browser? RIP sketch
My design team and myself will take the sanctity of a native app to create quality work any day versus a "design" free for all in the browser with everyone playing decorator.