Earlier quoted context omitted.
Which page did this? Rocketcrab is built with next.js so i'm kind of half using the "pages" feature. But I'm open to ideas on how to use it better :)
when you are browsing games, hit back button, you are taken all the back out, not to the previous page.
Rocketcrab: Party Games for Phones
31–39 of 39 posts
Re: Rocketcrab: Party Games for Phones
#32This is awesome. Simple, open-source, clearly documented... FTW! Bravo!
Re: Rocketcrab: Party Games for Phones
#33Earlier quoted context omitted.
Digging around just a little, these all seem to be secret-information games (where one person/some subset are one thing, the rest are something else). Oh, and drawing games. Anything else? I guess the secret-info ones are easy to code?
Not sure if it's intentional but you sound unnecessarily demeaning.
Re: Rocketcrab: Party Games for Phones
#34Earlier quoted context omitted.
Digging around just a little, these all seem to be secret-information games (where one person/some subset are one thing, the rest are something else). Oh, and drawing games. Anything else? I guess the secret-info ones are easy to code?
unfortunately.... yeah that's kind of what we're working with right now. :) On the bright side though, I'm hoping that the mere existence of rocketcrab may inspire more developers to build even more diverse mobile web party games. Without rocketcrab, not only do you have to design and develop a game, it will be all for nothing if you can't find players to play your game, which is tough! The idea is that adding your g…
Re: Rocketcrab: Party Games for Phones
#35Hello, I created rocketcrab! Who posted this?? :D thanks i guess? AMA if you want!
Re: Rocketcrab: Party Games for Phones
#36Earlier quoted context omitted.
Not sure if it's intentional but you sound unnecessarily demeaning.
Definitely not intended! My apologies. On re-reading it, it doesn't seem demeaning at all to me... but that's just my reading of it. I'd like to improve... what specifically seems demeaning to you?
You only note negative things, not positive things. This colors the whole post.
You use italics and "Oh,", which makes it more conversational, and it sounds exasperated to me.
Your questions at the end could be construed as rhetorical, rather than constructive, partly because you suppose an answer.
Suggesting that the games that are there exist because they are "easy to program" could be seen as a negative comment on the creator's programming ability or drive.
As the poster of this link and someone who enjoys the games a lot, I think your criticism about lack of variety is valid (if out of place for a collection of free games) and your phrasing wasn't aggressive or anything, but the above are some points that I watch out for in my own writing, particularly the first one - even if I don't like something, I find it useful to point out positive aspects to make it clear I'm trying to be constructive.
Re: Rocketcrab: Party Games for Phones
#37Earlier quoted context omitted.
I would like a mode that would let me connect few dummy players and be able to switch between them to understand the flow of game. If I cannot go through joining process and all the game screens beforehand, I wouldn't suggest it in a party setting to figure it out there. Not sure how much rocketcrab can do here?
Completely agree about suggesting games you don't understand to a party. Nothing worse than a playing a game no one understands and ruining the fun. :( So, rocketcrab opens games in iframes, so techincally I could have a mode where it would open four or so iframes on your screen to demo a game. The problem is that this would not work for many of the games as they rely on cookies/local storage that would be messed up…
Re: Rocketcrab: Party Games for Phones
#38Earlier quoted context omitted.
Definitely not intended! My apologies. On re-reading it, it doesn't seem demeaning at all to me... but that's just my reading of it. I'd like to improve... what specifically seems demeaning to you?
As a random bystander it also reads as potentially pretty dismissive to me. Some points: You only note negative things, not positive things. This colors the whole post. You use italics and "Oh,", which makes it more conversational, and it sounds exasperated to me. Your questions at the end could be construed as rhetorical, rather than constructive, partly because you suppose an answer. Suggesting that the games that…