Because the rest of the commentors in this thread seem to not be reading the article, there's a performance issue in Firefox due to the following unresolved bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1190398
Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
111–120 of 131 posts
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#112Glad you like it :) -- p01, author of MONOSPACE
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#113The real version of this, which is actually 1021 bytes, is here: http://www.p01.org/MONOSPACE/monospace.htm . It uses the very clever trick of compressing the JavaScript code as the pixels of a PNG image (which uses Deflate internally), then including the page itself in an tag and decompressing the JS code from the resulting pixels. Unfortunately , the developer made a bit of a mistake when uploading this file: it ap…
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#114Earlier quoted context omitted.
Guess . . . . "Because the rest of the commentors in this thread seem to not be reading the article"
We'll, they're not reading the article, yet they're expecting people to read their comment. And if not, why comment at all? I think some selective derision is warranted.
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#115Earlier quoted context omitted.
The point is that if shadowBlur performed poorly in Chrome, people would either find a way to circumvent it, or wouldn't use it. Chrome gets a free pass for its failings, while Firefox attracts "Chrome Preferred" banners, and this is based on market share rather than software quality.
> or wouldn't use it I'm dealing with a similar issue in Firefox ( https://bugzilla.mozilla.org/show_bug.cgi?id=925025 ) and there's simply no way to do what I want without using a blur filter. So yes, if it didn't work in Chrome my game wouldn't exist but not sure how that is of any comfort to anyone.
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#116Earlier quoted context omitted.
Pretty interesting that even though I mute the tab it still speaks. The music does get muted, but not the TTS
It's using https://developer.mozilla.org/en-US/docs/Web/API/SpeechSynth... which probably isn't affected by the "mute toggle" for accessibility reason.
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#117Earlier quoted context omitted.
We'll, they're not reading the article, yet they're expecting people to read their comment. And if not, why comment at all? I think some selective derision is warranted.
No, please don't add derision to HN threads. When someone else is wrong, it's enough to supply correct information. That enhances the thread without damaging the commons. https://news.ycombinator.com/newsguidelines.html
Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#118Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#119Re: Monospace: A JavaScript demo in 1021 bytes, winner of the demo competition
#120I love that people keep pushing against the boundaries of what is possible to do. It's important work, and so fun!