My game communication interface currently uses websockets and engages a retry mechanism with message acknowledgement, so a message gets resent if the ack fails to arrive within a short period of time. Does anyone know how html5 online multiplayer games like those listed above maintain their state no matter what? can anyone see a problem with my websockets implementation?
Ask HN: Any multiplayer game synchronisation experts on HN?
#1Hi game devs of HN. I'm building an app that lets you play html5 games while you video chat. My multiplayer games like checkers and Ludo keep losing state mid-game session but I noticed games like Poker with friends (https://cdn-factory.marketjs.com/en/poker-with-friends/index.html) & Ludo with friends don't have this problem no matter how many times I minimize the browser window.