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OBS Studio 26.0

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Re: OBS Studio 26.0

#151
post #28

Earlier quoted context omitted.

It's a bit of both. It can configure itself to be a virtual camera (similar to OBS), which could then be consumed by OBS. It also has built in features for directly streaming to twitch/youtube/etc and skipping OBS entirely. Likely an embrace, extend, and extinguish strategy on their part.

> It can configure itself to be a virtual camera (similar to OBS) [...] OBS can be used as a virtual camera? I assume not out of the box but only with some third party software/plugin, right?

There was a plugin available for a few years now, but as of this release (Version 26.0) there is official support for it out of the box

Re: OBS Studio 26.0

#152

Earlier quoted context omitted.

That budget appears to mean no one is getting paid for OBS. The project is huge so likely a lot of hours are committed to it.

Or no one is getting paid full time . That might be a good thing for a project like this. A full time employee might bring with it some perverse incentives (if it reaches a state where the community isn't clamoring for a full year's worth an an engineer's time, what happens to that engineer when the work is gone, or what if they find things that aren't needed to justify more work?) If their current balance is over tw…

Yeah currently the OC funds are mainly used for expenses, such as a community developer needing a piece of hardware to add or work on support for something, hosting fees, etc.

I think a few bounties have been given out as well, but there isn't an entirely formal process for those yet.

Re: OBS Studio 26.0

#154
post #109
post #99

Earlier quoted context omitted.

You can do just about anything with voicemeter banana and OBS. I was hesitant to install voicemeter since I've been burned by that kind of always-on low level virtual driver software before, but it is so stable and light that I forget it's even running. I needed a fairly complex set up for my D&D streaming: - send all desktop audio except Zoom output into Ableton live for post processing. - send desktop audio (sans z…

I think I hit the same point as you touch on, in that I identified voicemeeter as the likely solution but due to a rather intimidating number of options I couldn't quite summon the mental clarity to piece together the correct setup to achieve it. Like, I knew conceptually what I was trying to wire together but couldn't quite map it out. With breather's sibling comment, I suspect I'll be able to tease it out now.

Hey, I made a flowchart that illustrates the setup I use with a lot of detail: https://i.imgur.com/cGXeby3.jpg

Hope it's useful!

Re: OBS Studio 26.0

#155

Earlier quoted context omitted.

Or no one is getting paid full time . That might be a good thing for a project like this. A full time employee might bring with it some perverse incentives (if it reaches a state where the community isn't clamoring for a full year's worth an an engineer's time, what happens to that engineer when the work is gone, or what if they find things that aren't needed to justify more work?) If their current balance is over tw…

Surely this enables them to just keep up, rather than having the freedom to innovate?

It's open source, innovation is not necessarily tied to money. It may or may not be tied to it or helpful in some way. It does open a whole bunch of questions up though, like who gets the money, what if an individual contributes more work than the paid employee and the salary? I've seen situations where people are upset about where grant money is allocated and who it's allocated to, so I imagine having a person paid a salary is susceptible to similar possible community problems.

That's not to say money necessarily causes a problem, just that it can, and introducing a monetary incentive into a system that was working well with non-monetary incentives (traditional open source) might complicate things.

Another way to look at it is that open source is primarily a social system and context, and mixing a financial system with a social one often leads to problems as different aspects of our lives cause friction we're generally ill-equiped to deal with. Just look at any of the reports of people that have won large amounts in the lottery and had a negative outcome in their social lives.

Re: OBS Studio 26.0

#156
post #19

Earlier quoted context omitted.

I interact with Jim (obs creator) pretty regularly and he definitely deserves the support. Dude is extremely talented and kind. He puts an insane amount of effort into OBS.

It really shows. I just switched back to Windows after 10 years of macs, and OBS was a driving factor. Can't believe how powerful and easy to use it is. I ran my high school's analog TV studio 25 years ago, and we ran a live news broadcast everyday for the lunch room. Effects that took half a room of gear and thousands of watts of power are all a few clicks and sliders away.

I'm about to buy the first license for Windows in the past decade specifically because I believe that OBS runs better on Windows and want to switch my next broadcast to be OBS on Windows instead of OBS on Linux. To be clear, OBS has run amazing on Linux, but there appears to be more mature high quality 3rd party plugins for Windows. The fact that OBS works so well on Windows and Linux is amazing to me, and a ton of respect for the team to make that happen. But with empirical evidence that both you and I are paying Microsoft for an improved OBS experience is a good enough reason that Microsoft should also financially sponsor OBS.

Re: OBS Studio 26.0

#158

Earlier quoted context omitted.

Last time I checked it didn't support Wayland which makes it impossible to use on most modern linux systems.

Considering Waylands history with lacking screen capture support and the amount of work that's gone into creating plugins like https://hg.sr.ht/~scoopta/wlrobs to support screen capture for wlroots based Wayland compositors this really doesn't looked like something OBS can or should fix. Until there's a standard way for applications to actually do screen capture similarly to X, Wayland is going to continue to be stuc…

You seem to project your own biases on the OBS developers. However there is already work being done for OBS supporting Wayland natively[1].

[1] https://github.com/obsproject/obs-studio/pull/2482

Re: OBS Studio 26.0

#159
post #117
post #12

Earlier quoted context omitted.

I think Patreon is just for the main guy (Jim), but the project itself is also receiving funds separately: https://opencollective.com/obsproject/contribute

and they get 10k bounties from time to time https://github.com/obsproject/obs-studio/issues/2568 * once ;)

Great proposal and response. And a new version of OBS that supports virtual cam feature is the topic.

Re: OBS Studio 26.0

#160
post #145

Earlier quoted context omitted.

Huh. Happy OBS macOS user here.

Yeah, this is news to me too - we’ve been using it on a Mini (granted, it’s an i7 - but still, it’s a laptop in an aluminum case) with zero issues. Integrating NDI, no less!

What version of OS X are you running? What GPU do you have?
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