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OBS Studio 26.0

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Re: OBS Studio 26.0

#91
post #77

I have used obs.ninja [1] to pipe phone camera feeds as video inputs to OBS. I then use the virtual cam plugin to make that my webcam feed. This works great, but what I'd also love to do is take the audio from the phone mic as a browser input and use it as a virtual microphone. I've only been successful by using a VBCable pipe and setting the monitoring device, but what that ends up doing is also playing all of the s…

Have you tried DroidCam?

https://www.dev47apps.com/

Maps your phone to a virtual webcam, works over WiFi or USB

Re: OBS Studio 26.0

#92
post #52

Earlier quoted context omitted.

I'm boutta up that by $100/mo. Just got 26 installed on my Gentoo box, seamless upgrade. I've only been a user for a short, short time but it's amazing.

I'm sorry, I don't understand how to parse your first sentence

He's saying he is about to up (or increase) that by $100/mo.

Re: OBS Studio 26.0

#94
post #45

Earlier quoted context omitted.

> "They'd be in a pickle if tomorrow OBS Studio were to disappear." Well it's an open-source project right? Anyone can pick up where they left off. Side note: Has an abandoned project of this size ever been forked and continued by another team?

Gogs -> Gitea?

Gogs was a relatively small codebase, and it had a single maintainer before, not a team.

Re: OBS Studio 26.0

#95

If you haven't just used OBS you definitely should check it out. It's an incredible piece of software. I can screen cap multiple browsers and get a webcam feed and be at ~4% CPU usage. To put that in perspective I just made an app with OpenFrameworks (C++) that just gets my camera and it uses ~6% of my CPU. OBS is amazing.

As a counter anecdote - my 2015 MacBook Pro stutters within 30-40 seconds of OBS streaming a 1080p feed to YouTube. Is there anything to tweak? Or is my machine too old?

Sorry, you probably need a "real" video card for video encode.

I really tried to make OBS work at 1080p on my 2015 MacBook Pro, but just about anything (even a simple flip the webcam output) causes my fan to spin to maximum and eventually the video lags behind.

The best thing I could do was get something like the Avaya HC020 Webcam. It does a lot of things like zoom, flip, color balance, etc. all in the camera so you're processing as little as possible. At that point, I think I got 720p reliable, but not 1080p. However, my fan was still going full blast.

Eventually, I just gave up and built a Windows 10 desktop machine solely for video. It works great and I don't have a jet engine powering up next to my face when I do video.

Re: OBS Studio 26.0

#96
I play piano and sing. When I wanted to start streaming, I went from opening OBS for the first time to having a livestream to youtube, complete with audio from my interface synced to my webcam, in about 5 minutes. Just and incredible piece of software. I'm gonna drop a few bucks Everytime I stream now.

Also, shout out to obs.ninja, which let me cast my chromebook to the stream for my little jazz theory lecture/ramblings.

Also also, shameless self-promotion time:

https://www.youtube.com/playlist?list=PL4fu3juqIttf7z_UbRRaI...

Re: OBS Studio 26.0

#97
post #32

Earlier quoted context omitted.

OBS 0.659 is "Classic" OBS which has been discontinued for years. If you're having issues capturing games with OBS Studio, stop by our forums or Discord with a log and we may be able to help. If the game uses any kind of anti-cheat engine, it's possible the developer only whitelisted older capture DLLs but this is rare.

There is no log. OBS "captures" but the image is black while the game sound is there. One common attribute I found for all these games are that they are "true full screen". One example is "Tomb Raider", the series reboot from 2013. OBS 0.659 has no problem capturing my gameplay, while newer versions gives, like I said, black screen on recording. Quick question if you indulge me: Why was classic discontinued?

OBS Studio is a full rewrite of OBS, and the old version was renamed to Classic to avoid confusion. It's been deprecated for many years now, and is no longer maintained. There is no real reason to use it anymore. If I had to guess the issue here, you're on a laptop with two GPUs and OBS Studio is running on a different GPU than OBS Classic is, which is why you're running in to issues. We'd need a log file to know for sure, but it's likely a simple fix (which you can stop by our Discord or forums with and we can take a closer look, feel free to ping me @fenrir in either location).

If you'd rather do your own testing, here's a starting point for my guess as to the issue: https://obsproject.com/wiki/Laptop-GPU-Selection-Windows-10

Re: OBS Studio 26.0

#98
post #43

Earlier quoted context omitted.

Most newer gpus can encode video on the gpu. This helps tremendously. A 2000 series NVidia GPU can encode 4K/60 at less than 5% load (and that’s gpu loaf, cpu loaf is essentially zero) The MacBook can do none of those things, it’s old school cpu encoding.

OBS supports hardware encoding ironically on Intel integrated graphics, but doesn't on discrete graphics. So a much better graphics chipset in a macbook is likely to be a hinderance for this.

Nvenc is supported, even says in the change log that they improved the messages they show if you are using old nvidia drivers.

Re: OBS Studio 26.0

#99
post #77

I have used obs.ninja [1] to pipe phone camera feeds as video inputs to OBS. I then use the virtual cam plugin to make that my webcam feed. This works great, but what I'd also love to do is take the audio from the phone mic as a browser input and use it as a virtual microphone. I've only been successful by using a VBCable pipe and setting the monitoring device, but what that ends up doing is also playing all of the s…

You can do just about anything with voicemeter banana and OBS. I was hesitant to install voicemeter since I've been burned by that kind of always-on low level virtual driver software before, but it is so stable and light that I forget it's even running. I needed a fairly complex set up for my D&D streaming:

- send all desktop audio except Zoom output into Ableton live for post processing.

- send desktop audio (sans zoom) from Ableton to twitch via OBS for background music and sound effects.

- send ASIO device input (microphone) from Ableton to zoom after voice FX.

- send zoom output to monitoring headphones only, so I can hear my players, but they can't hear themselves talking over the soundtrack.

This was trivial up set up with voicemeter, and it even has a pretty amazing ASIO virtual insert device that lets you use it like a patch bay for Ableton with sub 10ms latency. It's also donationware so you don't have to pay to try it. The caveat is, while the configuration I use is indeed trivial to set up, the virtual insert device has a very steep learning curve and it took me several days to get it nailed down (though it's simple enough to communicate with two screenshots one you know what you're doing). I'm really impressed by voicemeter and highly recommend it to anyone that dabbles in streaming or video production.

Re: OBS Studio 26.0

#100
post #67

Still want 2 things for OBS: 1) built in Equalizer 2) wayland support - this is dependent on other projects too, I use Gnome which doesnt allow screen capture yet.

There is a way to capture Wayland https://github.com/obsproject/obs-studio/pull/1758 I'm hoping this eventually gets merged in. This would not only allow capturing Wayland, but also capturing games without affecting the performance too much (similarly to Shadowplay on Windows).

We'd like to merge it as well, but it's still very much a work in progress, and there's some major hurdles with both Wayland itself and Qt that need to be addressed first.
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