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Bandlab: Cloud-Based Social Music Creation Platform

bandlab.com

31–36 of 36 posts

Re: Bandlab: Cloud-Based Social Music Creation Platform

#31

A great idea, but the latencies make it impossible to even play keys, to say nothing about live collaboration.

Due to the situation we have to play remotely. The latency is fine if you are close enough (same city). We’re using jamulus as self-hosted, but you can try Jamkazam as well.

Re: Bandlab: Cloud-Based Social Music Creation Platform

#32
post #30

Do they still have trouble with the memory limits on browsers? A couple years ago I remember they couldn't handle more than 10 minutes of audio, which was the dealbreaker for me at the time. And did they kill Cakewalk's products or just transfer ownership? I was never a user, just remember the acquisition.

I think the limit's 15 minutes per track now and as far as I know, they haven't killed cakewalk they own it now and have been releasing it as part of bandlab I think.

I don't know too much about Bandlab, I just found it the other day and it seemed pretty cool so I thought I'd post it here.

Actually, I have to be say, i'm mainly curious as to how the hell they make money and had the money to buy Cakewalk.

I know HN tends to get into that stuff, so I was hoping it might come up in the comments.

Re: Bandlab: Cloud-Based Social Music Creation Platform

#33
post #30

Do they still have trouble with the memory limits on browsers? A couple years ago I remember they couldn't handle more than 10 minutes of audio, which was the dealbreaker for me at the time. And did they kill Cakewalk's products or just transfer ownership? I was never a user, just remember the acquisition.

I think the limit's 15 minutes per track now and as far as I know, they haven't killed cakewalk they own it now and have been releasing it as part of bandlab I think. I don't know too much about Bandlab, I just found it the other day and it seemed pretty cool so I thought I'd post it here. Actually, I have to be say, i'm mainly curious as to how the hell they make money and had the money to buy Cakewalk. I know HN te…

They have what one could call outsized presence at industry trade shows. At least for a new player in an old industry.

As for Cakewalk, Gibson killed them off alongside a bunch of other stupid acquisitions they made in the early 2010s. The Bandlab acquisition was just IP apparently. Personally I'd be surprised if it cost more than low 7 figures.

Re: Bandlab: Cloud-Based Social Music Creation Platform

#34
post #20
post #18

Earlier quoted context omitted.

Problematic to whom, to me, you or the general public? I have a casual interest in how music production works but don't plan to do anything serious in it. I like to dabble around a bit and if I like what I make I am happy. There is no expectation that what I make will appeal to others, but if anyone likes something, I am happy too. I don't think this tool will make a good music producer or composer out of someone but…

It harms you. One day you'll want to accomplish something and you won't have the tools. There are thousands of musicians who quit for every one having fun. You will have a better, more fulfilling time if you study music.

thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. then thought that programming it was cheating, so i learned to play drums for real. I then thought using bought drums was cheating,

so I learned to make my own. then i thought using premade skins was cheating, so I killed a goat and skinned it. I then thought that that was cheating too, so l grew my own goat from a baby goat, I also think that is cheating, but I'm not sure where to go from here. i haven't made any music lately, what with the goat farming and all.

Re: Bandlab: Cloud-Based Social Music Creation Platform

#35
post #16
post #3

Anyone know what the current state of the art is for live remote jamming and collaboration? Are the latencies anywhere close to being low enough to play in time with others (I'm thinking distances of about 200 miles)

Live internet jamming is just not possible. It never will be, unless we advance beyond our current understanding of physics.

https://endlesss.fm

Re: Bandlab: Cloud-Based Social Music Creation Platform

#36
post #16
post #3

Anyone know what the current state of the art is for live remote jamming and collaboration? Are the latencies anywhere close to being low enough to play in time with others (I'm thinking distances of about 200 miles)

Live internet jamming is just not possible. It never will be, unless we advance beyond our current understanding of physics.

What numbers are you basing that on? Humans have jammed with crappy Midi gear and music software with awful latency since the 80s. The speed of light of a couple of hundred km doesn't strike me as categorically worse than that.
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