OBS Studio 26.0
71–80 of 163 posts
Re: OBS Studio 26.0
#72Earlier quoted context omitted.
It's a bit of both. It can configure itself to be a virtual camera (similar to OBS), which could then be consumed by OBS. It also has built in features for directly streaming to twitch/youtube/etc and skipping OBS entirely. Likely an embrace, extend, and extinguish strategy on their part.
> It also has built in features for directly streaming to twitch/youtube/etc and skipping OBS entirely. This is not true lol
Re: OBS Studio 26.0
#73Earlier quoted context omitted.
One of the reasons why OBS got so popular compared to Xsplit is that it is free.
Interesting – Xsplit is reported as a $20K sponsor on the website: https://opencollective.com/obsproject#section-budget (Scroll down to see the list of contributors.)
Re: OBS Studio 26.0
#74Just noticed that the OBS project makes about 2.5k per month on Patreon. That's a bit sad, considering basically all of Twitch and the most of the YouTube scene uses it to record and stream their videos, and they tend to use and recommend Patreon to their own viewers. They'd be in a pickle if tomorrow OBS Studio were to disappear.
I interact with Jim (obs creator) pretty regularly and he definitely deserves the support. Dude is extremely talented and kind. He puts an insane amount of effort into OBS.
I ran my high school's analog TV studio 25 years ago, and we ran a live news broadcast everyday for the lunch room. Effects that took half a room of gear and thousands of watts of power are all a few clicks and sliders away.
Re: OBS Studio 26.0
#75I don't get it. Why in newer versions of OBS Game Capture is not working for some games, while older version of OBS works without a problem. Same system, same game, OBS version 0.659 (that I have it for like ~2 years) captures games and newer OBS versions all fail. For this purpose I have to keep around this old version while for all other stuff I have the latest and greatest. Is it some DRM problem? Because otherwis…
OBS 0.659 is "Classic" OBS which has been discontinued for years. If you're having issues capturing games with OBS Studio, stop by our forums or Discord with a log and we may be able to help. If the game uses any kind of anti-cheat engine, it's possible the developer only whitelisted older capture DLLs but this is rare.
Quick question if you indulge me: Why was classic discontinued?
Re: OBS Studio 26.0
#76Earlier quoted context omitted.
In macbooks you can use igpu for encoding, imo works pretty well. Not sure if OBS supports that, but I was able to use it with ffmpeg
I have a 2015 mbp and just setup obs on it a few days ago. Cpu encoding is the only option.
Re: OBS Studio 26.0
#77I then use the virtual cam plugin to make that my webcam feed. This works great, but what I'd also love to do is take the audio from the phone mic as a browser input and use it as a virtual microphone. I've only been successful by using a VBCable pipe and setting the monitoring device, but what that ends up doing is also playing all of the sound OBS is capturing from my phone into my headphones too, so I get my own voice. If I mute OBS, the monitoring doesn't work, and so I get no audio.
If I capture the audio completely outside OBS with another mic, everything's out-of-sync and I don't have portable audio.
This is so close to a seamless way to turn any phone into a portable webcam with mic, but I haven't figured out that last little piece of the puzzle. However, I wanted to 1) shout out OBS for being such an incredible piece of software, and 2) shout out obs.ninja for what it does. Seriously impressive.
[1]: https://obs.ninja/
Re: OBS Studio 26.0
#78Earlier quoted context omitted.
I think you left off the bit that shows the contributors. Here's the budget and contributors: https://opencollective.com/obsproject#section-budget Another comment mentioned Facebook and Twitch contribute elsewhere. Of course, it seems very widely used, so the point that it's under funded stands.
According to their website[0] their current balance is $97,012.47 USD, and their annual budget is ~ $47,327.66 USD, so they're probably not too badly unerfunded. [0] https://opencollective.com/obsproject#section-budget
Re: OBS Studio 26.0
#79Earlier quoted context omitted.
Most newer gpus can encode video on the gpu. This helps tremendously. A 2000 series NVidia GPU can encode 4K/60 at less than 5% load (and that’s gpu loaf, cpu loaf is essentially zero) The MacBook can do none of those things, it’s old school cpu encoding.
OBS supports hardware encoding ironically on Intel integrated graphics, but doesn't on discrete graphics. So a much better graphics chipset in a macbook is likely to be a hinderance for this.
Re: OBS Studio 26.0
#80I have used obs.ninja [1] to pipe phone camera feeds as video inputs to OBS. I then use the virtual cam plugin to make that my webcam feed. This works great, but what I'd also love to do is take the audio from the phone mic as a browser input and use it as a virtual microphone. I've only been successful by using a VBCable pipe and setting the monitoring device, but what that ends up doing is also playing all of the s…
This completes the puzzle: https://github.com/toadjaune/pulseaudio-config
Thank me later ;)