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OBS Studio 26.0

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Re: OBS Studio 26.0

#61

Earlier quoted context omitted.

Last time I checked it didn't support Wayland which makes it impossible to use on most modern linux systems.

Considering Waylands history with lacking screen capture support and the amount of work that's gone into creating plugins like https://hg.sr.ht/~scoopta/wlrobs to support screen capture for wlroots based Wayland compositors this really doesn't looked like something OBS can or should fix. Until there's a standard way for applications to actually do screen capture similarly to X, Wayland is going to continue to be stuc…

Discord and Peek are able to capture the screen fine.

Re: OBS Studio 26.0

#62
post #55

Earlier quoted context omitted.

NVENC only works on recent NVidia GPUs (it's in the hardware itself: https://en.wikipedia.org/wiki/Nvidia_NVENC ), and there haven't been any recent NVidia GPUs that are (officially) supported by macOS. You can technically use the Mac GPU by selecting a Video Toolbox encoder, but quality varies. FWIW, I can steam 1080p60 without too much CPU overhead (~20%) on my iMac 2020 using libx264.

Right and the 16" MacBook Pro has an AMD Radeon Pro GPU. So NVENC is not going to work. AMD has an equivalent "Video Coding Engine" (VCE) which is supported through "Video Toolbox" (an apple API) as mentioned by another commentor although there is some talk of the quality not being as high no idea how relevant that is the current AMD cards in the MacBook Pro 16".

Quality not being as high mostly means that you have to bump up the bitrate. For local recording it'll produce larger files and for streaming it'll require a better connection (if the streaming site allows higher bitrate). That still makes it very much usable though.

Re: OBS Studio 26.0

#63

If you haven't just used OBS you definitely should check it out. It's an incredible piece of software. I can screen cap multiple browsers and get a webcam feed and be at ~4% CPU usage. To put that in perspective I just made an app with OpenFrameworks (C++) that just gets my camera and it uses ~6% of my CPU. OBS is amazing.

As a counter anecdote - my 2015 MacBook Pro stutters within 30-40 seconds of OBS streaming a 1080p feed to YouTube. Is there anything to tweak? Or is my machine too old?

Sounds weird. We are using an old 2015 MacBook Pro for 1080p streams at work. We stream multiple webcams, browser capture, Teams capture and HDMI screen capture. It has never lagged for us.

Re: OBS Studio 26.0

#64
post #21
post #12

Earlier quoted context omitted.

I think Patreon is just for the main guy (Jim), but the project itself is also receiving funds separately: https://opencollective.com/obsproject/contribute

I think you left off the bit that shows the contributors. Here's the budget and contributors: https://opencollective.com/obsproject#section-budget Another comment mentioned Facebook and Twitch contribute elsewhere. Of course, it seems very widely used, so the point that it's under funded stands.

According to their website[0] their current balance is $97,012.47 USD, and their annual budget is ~ $47,327.66 USD, so they're probably not too badly unerfunded.

[0] https://opencollective.com/obsproject#section-budget

Re: OBS Studio 26.0

#65
Does anyone have suggestions for running OBS in the cloud?

I have a project that is designed to run 24/7 and it would be really nice if I could use a cloud server instead of a computer on my home network.

I have it all set up... OBS in Docker with k8s templates. Just need to find an affordable online option.

Re: OBS Studio 26.0

#66
post #43

Earlier quoted context omitted.

As a counter anecdote - my 2015 MacBook Pro stutters within 30-40 seconds of OBS streaming a 1080p feed to YouTube. Is there anything to tweak? Or is my machine too old?

Most newer gpus can encode video on the gpu. This helps tremendously. A 2000 series NVidia GPU can encode 4K/60 at less than 5% load (and that’s gpu loaf, cpu loaf is essentially zero) The MacBook can do none of those things, it’s old school cpu encoding.

OBS supports hardware encoding ironically on Intel integrated graphics, but doesn't on discrete graphics. So a much better graphics chipset in a macbook is likely to be a hinderance for this.

Re: OBS Studio 26.0

#67

Still want 2 things for OBS: 1) built in Equalizer 2) wayland support - this is dependent on other projects too, I use Gnome which doesnt allow screen capture yet.

There is a way to capture Wayland https://github.com/obsproject/obs-studio/pull/1758

I'm hoping this eventually gets merged in. This would not only allow capturing Wayland, but also capturing games without affecting the performance too much (similarly to Shadowplay on Windows).

Re: OBS Studio 26.0

#68
post #2

Just noticed that the OBS project makes about 2.5k per month on Patreon. That's a bit sad, considering basically all of Twitch and the most of the YouTube scene uses it to record and stream their videos, and they tend to use and recommend Patreon to their own viewers. They'd be in a pickle if tomorrow OBS Studio were to disappear.

I think I remember two big streamers Destiny and HasanPiker donated a combined 4k or 5k to the project last year on stream. Really wish streamers would know that these are open source projects where their only source of income is from donations.

Re: OBS Studio 26.0

#69
I particularly enjoy that they added Mozilla's RNNoise library for AI noise suppression. It is not as good as Nvidia's RTX Voice but it does the job.

This is very helpful to get some noisy microphones to behave nicely.

Re: OBS Studio 26.0

#70
post #54

Earlier quoted context omitted.

If I was OBS owner I would totally charge for it, don't even quote me

One of the reasons why OBS got so popular compared to Xsplit is that it is free.

Interesting – Xsplit is reported as a $20K sponsor on the website: https://opencollective.com/obsproject#section-budget

(Scroll down to see the list of contributors.)

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