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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#281
post #165

Earlier quoted context omitted.

Also - not everyone lives in the US :)

That’s why I brought it up. Our internet services are worse than most industrialized countries. It’s both slower and more expensive. To my knowledge only Canada’s internet services are worse

Currently, Ookla ranks the US's average fixed broadband speeds as 11th globally. This outranks Sweeden, Denmark, Norway, Luxembourg, New Zealand, Japan, Taiwan, Portugal, Israel, Poland, Germany, Finland, Belgium, Russia, Estonia, the Netherlands, and so many others. It might be more expensive than many other countries, but its definitely not the slowest average internet out there.

https://www.speedtest.net/global-index

Re: Luna – Cloud gaming service

#282

Earlier quoted context omitted.

Yes. All I want is a latency-optimized EC2 (I'm no twitch gamer, This is where NVidia went wrong. They're basically providing that sort of thing, but wanted to present it as their own game service as though all the other storefronts were just backend plumbing. Not a bad consumer experience, but also not what publishers are licensing when they stick their game on Steam.

Under 25ms is less than current game consoles deliver. Most deliver around 100ms latencies.

I think you're missing the point: Yes, multiple pieces of equipment in the process adds some ms in between input, computer processing it, and screen outputting it.

The issue here is how much will ping time add to that when streaming a game. Consoles hover in the 100ms are depending on game. PC's it's highly dependent on video hardware, but I good gaming system, display, and keyboard/mouse will be around 70ms.

The issue of streaming game ping ms in part comes down to human reaction time, which averages around 200ms-250ms. Given this, you want a ping time that doesn't add enough latency to the setup to put you above that 200-250ms reaction time, or you start to perceive more noticeable input lag. Given 70-100ms baseline, you want a bandwidth ping absolutely no more than about 100ms on top of that.

The math squares with my personal experience as well. I've played a few streaming services, and when my ping gets to the 100ms area I start to notice a little difference. It's often sill playable, but if it gets higher it can be very distracting.

Re: Luna – Cloud gaming service

#283
post #238

Earlier quoted context omitted.

The real problem with the Physical vs Digital divide these days is that a lot of content is cloud based. So even with standalone discs, there's a reliance on online services to succeed / gain content. It's by design. MS made it clear 8 years ago that they wanted Digital and to move on from Physical media. It's an inevitability, the question is how can we migrate licenses from platforms. I like how movies are handled…

As long as you can access the games, you can get around the server closures. There are active online communities for PSP Monster Hunter and DS Pokemon games even though the online services shut down years ago.

I'm more concerned where the cloud is being used to render and manage content. Something like no mans sky, with the entire world existing on servers. Without it's going to be a long arduous reversing project to get it usable.

Re: Luna – Cloud gaming service

#284
post #109

Earlier quoted context omitted.

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…

> I will not play shooter or strategy games with a controller.

I was like you, years ago, but what pulled me to the other side was "couch convenience". Might be similar to the other convenience factors you list. Unless you're playing competitively (where %s matter), there's something great about playing a game like Control while lazing around on the couch

Re: Luna – Cloud gaming service

#285

Earlier quoted context omitted.

That’s why I brought it up. Our internet services are worse than most industrialized countries. It’s both slower and more expensive. To my knowledge only Canada’s internet services are worse

Currently, Ookla ranks the US's average fixed broadband speeds as 11th globally. This outranks Sweeden, Denmark, Norway, Luxembourg, New Zealand, Japan, Taiwan, Portugal, Israel, Poland, Germany, Finland, Belgium, Russia, Estonia, the Netherlands, and so many others. It might be more expensive than many other countries, but its definitely not the slowest average internet out there. https://www.speedtest.net/global-in…

I used to live in both Taiwan's and Japan's major metros. I have doubts that they are slower and more expensive than the US's metros unless their fiber network was somehow destroyed.

Re: Luna – Cloud gaming service

#286

Earlier quoted context omitted.

And the lack of other players in multiplayer games...

I played PUBG on stadia with users on consoles. It shows a little gamepad next to their name, whereas mine had the stadia logo. I never actually encountered another stadia player.

Unfortunate PUBG did not support cross-play like that for keyboard-and-mouse users.

Re: Luna – Cloud gaming service

#287

Earlier quoted context omitted.

Currently, Ookla ranks the US's average fixed broadband speeds as 11th globally. This outranks Sweeden, Denmark, Norway, Luxembourg, New Zealand, Japan, Taiwan, Portugal, Israel, Poland, Germany, Finland, Belgium, Russia, Estonia, the Netherlands, and so many others. It might be more expensive than many other countries, but its definitely not the slowest average internet out there. https://www.speedtest.net/global-in…

I used to live in both Taiwan's and Japan's major metros. I have doubts that they are slower and more expensive than the US's metros unless their fiber network was somehow destroyed.

Depending on the time frames in question, it easily could have been that Japan and Taiwan had massively faster internet on average. Ten years ago, a 10Mbit connection here in the US seemed to be pretty dang fast.[0] However, speeds in many metro areas in the US have massively caught up to the rest of the world. Rural areas are still often left in the cold, but in many cities its not uncommon to find 200Mbit+ residential internet connections available. And like I've mentioned elsewhere, gigabit is available in literally hundreds of towns in the US. The average AT&T internet user these days has ~99Mbit, the 90th percentile having 323Mbit.[1] I doubt that was the case even five years ago. So its not a case of Japan or Taiwan's major fiber metro areas getting destroyed, but more of the US finally getting good metro fiber deployed to more customers. Maybe the internet hasn't changed in the last decade where you're at in the US, but its very different in many other areas.

Of course this speaks nothing to the average prices these consumers pay. However, its probably a lot cheaper to wire up an area less than the size of California (Japan + Taiwan) with a much more massive population density. If everything else was equal (its not) it would have surprised me for internet to have been more expensive in Japan or Taiwan than in the US.

[0] https://transition.fcc.gov/national-broadband-plan/broadband... [1] https://broadbandnow.com/ATT-speed-test

Re: Luna – Cloud gaming service

#288
post #250

Earlier quoted context omitted.

I believe that's the joke. I wish latency was getting better but every new thing that comes along moves the acceptance further away. Many don't even notice 500 ms delay from click to something actually happening. On my Atari I often had the feeling something started happening before the mouse button was all the way down.

I can't believe that people wouldn't notice 500ms of latency when playing a game. Even 150-200ms is very noticeable.

Sure, in 3D games it's a different topic but I have seen people playing with wireless mouse that lags behind quite significantly without noticing.
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