I code without types. My "proof", that types do not pay for themselves goes like this: Every time I encounter a bug (during coding, testing or in production) I make a note what type of bug it was and how it could have been prevented. Types are way down on the list of what could have prevented the bug. Especially for production bugs, which are the most important of course. It is so rare, that a bug could have prevente…
I find the value of static typing to be more from increasing the ease of exploration and understanding of a codebase than preventing bugs directly. The constraints on how the code you're reading could be being used making building a mental model faster. Not to mention the tooling built on top of the typing that can help with exploration.
Things I Was Wrong About: Types
101–110 of 468 posts
Re: Things I Was Wrong About: Types
#102Re: Things I Was Wrong About: Types
#103An interesting insight I came across a little while ago is that for mainstream, industrial languages, this way of thinking about types is relatively new. It's not that we're seeing the pendulum swing back to types, it's that we're discovering them for the first time! In earlier typed languages, the types weren't there for reasons of soundness or productivity at all. The types were there for the compiler alone, as the…
Re: Things I Was Wrong About: Types
#104I don't really see most of my code being improved that much by types and I also see a lot of extra complexity that people in the sphere I am (indie games) have to deal with when using typed languages. It just doesn't seem worth it. When you have to spend a lot of time fighting your language, and handling numerous extra concepts that don't exist in an untyped language because they don't need to, it feels like the peop…
I agree. I think the downside of static typing is that it encourages developers to pass around complex types between functions instead of simple types and I think this is a mistake. If you have the option between creating a function which accepts a string (e.g. ID) as argument or accepts an instance of type SomeType, it's better to pass a string because simple types such as strings are pass-by-value so it protects yo…
And yet, despite correctly assessing the problem, you insist on fighting objects instead of mutability.
Re: Things I Was Wrong About: Types
#105An interesting insight I came across a little while ago is that for mainstream, industrial languages, this way of thinking about types is relatively new. It's not that we're seeing the pendulum swing back to types, it's that we're discovering them for the first time! In earlier typed languages, the types weren't there for reasons of soundness or productivity at all. The types were there for the compiler alone, as the…
It seems pretty evident to me that most successful and popular dynamically and statically typed languages are converging from different directions on a similar set of solutions. Very much reflecting the phenomenon you describe. Some simple examples: C# has moved from very strong typing of the exact sort OP criticizes (`Person person = new Person();`) to increasingly permitting looser/more expressive typing with `var`…
None of these features are related to loosening the type system.
Re: Things I Was Wrong About: Types
#106I don't really see most of my code being improved that much by types and I also see a lot of extra complexity that people in the sphere I am (indie games) have to deal with when using typed languages. It just doesn't seem worth it. When you have to spend a lot of time fighting your language, and handling numerous extra concepts that don't exist in an untyped language because they don't need to, it feels like the peop…
Re: Things I Was Wrong About: Types
#107Earlier quoted context omitted.
Statically typed languages (or at least the good ones) are disciplined so the programmer doesn't have to. If you can work reliably with dynamic typing, that means you are very disciplined about giving the right data to the right function, in exactly the right form. That you are very disciplined about tests, possibly including fairly stupid-looking unit tests (which aren't actually stupid, at least in a dynamic contex…
Yes. Try prototyping for a quick POC/casual demo with javascript, then try with typescript. If you get back to your demo two month later (or have one other person to explain your code to), typescript is Infinitely superior. For quick hacks types are not useful though.
Re: Things I Was Wrong About: Types
#108Earlier quoted context omitted.
The correct thing is imho to pass an immutable SomeType or an interface that only exposes the parts of SomeType necessary for the calculation and doesn’t allow mutation of the object. Of course you don’t send around references to mutable objects and of course you only send to a function just what it needs - but that’s regardless of type system.
Sometimes this will be the best approach possible but adhering with this principle too strongly can overcomplicate the general design/architecture - It can give developers a green light to start passing around complex types all over the place and harms the separation of concerns principle. In terms of modularity and testability, the ideal architecture is when components communicate with each other in the simplest lan…
Re: Things I Was Wrong About: Types
#109Types are controversial because we can't measure engineer productivity. Full stop. I see people on here arguing that they are faster one way or the other, yet we have absolutely no empirical evidence for such a claim. What makes it more complex is that "fighting with types" often takes one out of the flow in a different way than usual progamming challenges. Since it's unmeasurable, we cannot see the effect of product…
Re: Things I Was Wrong About: Types
#110I don't really see most of my code being improved that much by types and I also see a lot of extra complexity that people in the sphere I am (indie games) have to deal with when using typed languages. It just doesn't seem worth it. When you have to spend a lot of time fighting your language, and handling numerous extra concepts that don't exist in an untyped language because they don't need to, it feels like the peop…
I agree. I think the downside of static typing is that it encourages developers to pass around complex types between functions instead of simple types and I think this is a mistake. If you have the option between creating a function which accepts a string (e.g. ID) as argument or accepts an instance of type SomeType, it's better to pass a string because simple types such as strings are pass-by-value so it protects yo…