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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#131

Earlier quoted context omitted.

Microsoft specifically sided with Epic with regards to Apple trying to deny Epic from developing the Unreal engine on iOS. Nothing else.

Microsoft has definitely spoken out about app stores and their 30% cut. Here's a quote: > “If you look at the industry today, I think what you’ll find is increasingly you’re seeing app stores that have created higher walls and far more formidable gates to access other applications than anything that existed in the industry 20 years ago,” says Smith. “They impose requirements that increasingly say there’s only one way…

The same 30% that they take on XBox? You also have to pay MS a license fee for every game sold on the XBox - whether digital or physical.

https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...

Re: Luna – Cloud gaming service

#132

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

On the other hand, a Playstation 5 is $500 plus $50-$70 per game. A PC is even more expensive for the latest hardware. At $6/month it would take you 7 years before it costs you more renting than owning at which point there could be a PS6 and more games to buy.

For someone like me that rarely plays games, I'll probably sign up for a few months to play something that interests me then cancel it after I lose interest. I'll enjoy not having a console I hardly ever use sitting around collecting dust.

The fragmentation with movies/tv platforms has been awful, but Spotify has been amazing for music. I've probably listened to more music than I could ever afford otherwise. I don't think the price of movies has really changed either and you can still purchase them, so people are definitely making a choice to go with streaming over physical ownership. Go to any Goodwill and you will see shelves of discarded VHS and DVDs. I don't think people want to buy the VHS, then the DVD, then the BluRay, then the 4K BluRay and whatever 8K thing comes after anymore. Technology is changing so rapidly that's it better to pay a pittance each month now and wait for the next better thing just around the corner.

Re: Luna – Cloud gaming service

#133

Earlier quoted context omitted.

> very few consumers benefit from cloud-based gaming > It's not a good way to do things, it's not good for any consumer or user of those things > no matter how impractical or stupid it is Hard disagree on this take. I would personally love a stable, smooth gaming-as-a-service experience - where I can pay based on my usage level, access any games I want to, pick up my saved game from any device, and never have to worr…

> and never have to worry about sitting around for hours waiting for updates or downloads Here's the thing though. Those downloads and updates have a massive efficiency factor. Once you have downloaded your assets, they don't have do be downloaded again to be used. With these game streaming platforms, it doesn't matter that you have downloaded 100GB in screen frames. They can only be used once and then are discarded.…

The 100GB of game data I have to wait around to download.

The 100GB of streamed frames happen while I'm playing so I don't care.

This benefit is for those who value their time highly and want something to 'just work' without having to bother with installing stuff, updating, buying and setting up new hardware every year, etc.

Imagine you only have 30 mins a month to do gaming... Like many busy adults... With a PS4 or PC, you'd spend most of your 30 mins waiting for updates to complete.

Re: Luna – Cloud gaming service

#134

Earlier quoted context omitted.

> and never have to worry about sitting around for hours waiting for updates or downloads Here's the thing though. Those downloads and updates have a massive efficiency factor. Once you have downloaded your assets, they don't have do be downloaded again to be used. With these game streaming platforms, it doesn't matter that you have downloaded 100GB in screen frames. They can only be used once and then are discarded.…

The 100GB of game data I have to wait around to download. The 100GB of streamed frames happen while I'm playing so I don't care. This benefit is for those who value their time highly and want something to 'just work' without having to bother with installing stuff, updating, buying and setting up new hardware every year, etc. Imagine you only have 30 mins a month to do gaming... Like many busy adults... With a PS4 or…

If you only have 30 minutes a month, you’re not the target audience.

It’s also wildly expensive at that point. How much are you paying to game per hour? Much more than going to a movie.

Re: Luna – Cloud gaming service

#135

The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…

I used to care about those things and then I had kids and my priorities changed and I just want real quick access to 45 mins of media or games.

I bet that will change yet again when they get older.

I really like your perspective: there’s millions of consumers out there with different priorities. You don’t have to “get” it you just have to appreciate that they exist.

Re: Luna – Cloud gaming service

#136

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

Using Stadia with my Chromecast wired to ethernet has been pretty incredible. Very rarely have I felt like I had a degraded gaming experience.

Re: Luna – Cloud gaming service

#139
I wonder how this one will go. I wish I lived closer to most of these companies data centers. It'd be great living in Spookville, Virginia right about now if you were into these game streaming services.

Re: Luna – Cloud gaming service

#140
post #117

Earlier quoted context omitted.

You don't need fiber. As for use cases, i just now played an hour of The Division 2 on my laptop (with intel integrated gpu) using 4g connection from my phone.

You do if you don't want lag or weird graphical artifacts. You need fiber if you want a local install experience.

The experience playing on 4g was about the same or even better than local install with Geforce 1050.
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