The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…
Hiccups and artifacts are largely solved and where they aren't, the market tolerates it just fine.
There has been a whole decade of this stuff. The arguments are literally from last decade and they weren’t issues even with the inferior infrastructure then.
I dont think any of these services have proven themselves as a profitable endeavor on their own yet, but as far as advertising or a competitive ecosystem for a larger brand, theyve done really well.