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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#81

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

It all boils down to $$$, of course. 1. You cannot touch the sacred cow $60 game price. You can go lower, you cannot go higher. 2. Reoccurring revenue & upsells/addons are every business' wet dreams. The game is done, sell it at $60 and shift 9/10ths of the team onto the next game. 1/10th of the team remains in bug-fix/content-churn mode to fulfill whatever season/battle pass scheme they're peddling. Release a new ga…

> 3. Singleplayer games are dead

That kind of became a meme last year (?) when EA exec mentioned it as a reason for scrapping a title... a few months before they released some top-earning single player games that pretty much proved it wrong.

There will always be single player games. We just got an explosion of multiplayer in the last decade because lots of people have networks which can support it, some new genres became popular (battle royale), and skins are good for monetization. But single and multi player can coexist just fine.

Re: Luna – Cloud gaming service

#82

Does anyone know the basic tech stack behind Luna? This landing page doesn't mention anything, and I'm dying to know if they're also going the Linux and Vulkan route of Stadia.

Since Lumberyard doesn't support Vulkan I doubt that this is using Vulkan at all. Most likely DirectX 12 or maybe OpenGL.

Re: Luna – Cloud gaming service

#83
post #75

>Unlike streaming movies or music, cloud gaming can consume up to 10GB/hr at 1080p Jesus Christ. So of I want to go to game on my phone while I take the bus for an hour I've blown 10gbs from my data plan. The only thing keeping me on Xbox Gamepass is the fact I can download games locally. At first I really liked it, but then connection dropped so much games where unplayable ( on WiFi )

I think 5G can definitely help here, assuming it provides faster and more reliable connection.

It used to be unthinkable before 4G for people to watch videos everywhere on their mobile phones.

Re: Luna – Cloud gaming service

#84

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

Well there is already Sneakers-As-A-Service so it just feels natural that every company will try to screw consumers into that tactic since a lot of people joins it for "perveiced" convenience https://www.on-running.com/en-us/cyclon

Add that to your aaS bullshit filter.

Re: Luna – Cloud gaming service

#85

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

i haven't tried stadia, but i have tried sony's alternative (PS Now) with a couple games. i'm a pretty casual gamer, and was playing some pretty casual games (grand theft auto, some car racing sim, and something else i forget), i'm not going to be as sensitive to latency as a lot of people probably, and it was completely unplayable for me.

i guess it must work for some people, but my 100Mb canadian internet was definitely not good enough.

Re: Luna – Cloud gaming service

#87
post #75

>Unlike streaming movies or music, cloud gaming can consume up to 10GB/hr at 1080p Jesus Christ. So of I want to go to game on my phone while I take the bus for an hour I've blown 10gbs from my data plan. The only thing keeping me on Xbox Gamepass is the fact I can download games locally. At first I really liked it, but then connection dropped so much games where unplayable ( on WiFi )

I think 5G can definitely help here, assuming it provides faster and more reliable connection. It used to be unthinkable before 4G for people to watch videos everywhere on their mobile phones.

Most providers softcap at 50 to 100 gb .

At best I'd get 10 hours of gaming here.

Don't get me wrong, I want this to succeed. I want to be able to play COD or Halo from anywhere with a 5g connection. But with such high data usage it's DOA

Re: Luna – Cloud gaming service

#89

Earlier quoted context omitted.

From what I've been reading, Apple specifically worked with Amazon to tweak Safari to support Luna. Definitely opens up questions of anticompetitive similar to how Prime Video has a special deal with Apple to not pay the full 30% App store fee.

Do you have any evidence that Amazon is using some secret Safari API that Google and Microsoft can’t use? Netflix and Hulu had the same deal from day one reportedly. Do you think any business makes the same deals with other big players that they make with small players? If so, you’ve never been in the room when CxOs are making enterprise deals with companies like MS and Oracle.

Clipped from the following article: https://www.engadget.com/luna-amazon-cloud-gaming-interview-...

“We worked with the Safari team to ensure that some of the things that weren't there are there, and that allowed us to kind of get to where we are today,” Luna head of engineering and technology George Tsipolitis said.

I don't know if these APIs are secret, so much as didn't exist before. I assume that Google and Microsoft are free to leverage these as well now.

And fair enough, I haven't been a part of larger enterprise deals in my career so far.

Re: Luna – Cloud gaming service

#90

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I was going to give Stadia a try when Doom Eternal came out because I wanted to play it in 4K and only have a PS4. Backed out because of their announcement that it was not native 4k, as originally promised, but actually upscaling. Whether or not I would have known the difference is another story but the backtracking on something they had been so adamant about left a bad taste in my mouth.

I also don't like their subscription model, TCO is way too high compared to console. You pay monthly and you still pay full retail price for the games.

I wound up getting Doom for PS4 and it's awesome. The HDR makes it look fantastic.

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