Luna – Cloud gaming service
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Luna – Cloud gaming service
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Re: Luna – Cloud gaming service
#2I still worry about these streaming platforms. Ease of use goes up, but it turns the industry into a subscription economy.
Maybe attention fulfillment maps better to subscription than to purchase, as there's less buyer's remorse? I still don't like it.
Re: Luna – Cloud gaming service
#3Re: Luna – Cloud gaming service
#4This was always Amazon's play with Twitch. Amazon will be able to make a much more compelling attempt at the market than Google with Stadia. I still worry about these streaming platforms. Ease of use goes up, but it turns the industry into a subscription economy. Maybe attention fulfillment maps better to subscription than to purchase, as there's less buyer's remorse? I still don't like it.
Re: Luna – Cloud gaming service
#5This was always Amazon's play with Twitch. Amazon will be able to make a much more compelling attempt at the market than Google with Stadia. I still worry about these streaming platforms. Ease of use goes up, but it turns the industry into a subscription economy. Maybe attention fulfillment maps better to subscription than to purchase, as there's less buyer's remorse? I still don't like it.
You distribute with Amazon Luna, I assume you get some sort of money, something like for every hour played on X game you get $0.0000005 or something silly like that. Basically you get a rough amount of money from people playing your game every month.
I fail to see how that is any different then a Steam or GameStop based distribution.
Which is...
You find a publisher, they setup and get all the boxes/discs/what ever figured you and every month you get a cheque of all your sales.
From a game developer point of view, it's the exact same.
Re: Luna – Cloud gaming service
#6Re: Luna – Cloud gaming service
#7Re: Luna – Cloud gaming service
#8Not a great start....
Re: Luna – Cloud gaming service
#9It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense.
Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want? Will we move away from being able to purchase games to run them locally?
Moreover, if Games as a Service (GaaS) becomes the de facto way to release games, is it going to encourage longer titles with lots of grinding/farming to ensure people stay engaged for months at a time? Will it slowly kill off sub-20h, more story-focused experiences that can be completed in a fraction of one month’s subscription price?
Also, it really bothers me to see that almost every single one of the FAANGs feels the need hop on the bandwagon. First it was music streaming, then movies/TVs, and now it looks like gaming is next. You can argue that competition is good but really we just have exclusive content siloed across various services and priced in such a way that likely only the large tech companies can subside it with their other offerings (e.g., ad revenue or premium phone sales).
Re: Luna – Cloud gaming service
#10Interesting. Disregarding my issues with Amazon as a company, on paper this looks like a better system then Google's Stadia, by actually having a netflix style access games for a monthly fee that I think most people expected Stadia to do.