Earlier quoted context omitted.
> Aborting the program on integer overflow seems so drastic. Disagree. Overflowing of a signed integer type is undefined behaviour, which deserves to be taken seriously. I was surprised to see that the article doesn't mention the signed/unsigned distinction, or undefined behaviour. Overflowing of a unsigned integer type is not a problem, it's defined to wrap around, and may be done intentionally.
I guess people overreact to "undefined behavior". If your software runs always on the same platform then you can know what the behavior would be. It might also be intentional and should not crash your program. Undefined behavior is used when doing a specification for a compiler that will be used in many architectures and they cannot clearly specify what would happen on ALL architectures for a given operation, because…
Undefined behaviour does not mean that the behaviour simply depends on your platform and is otherwise harmless. That's a widespread misconception, and a rather harmful one. You may see that a signed integer overflow appears to wrap harmlessly on your platform, but the compiler is under no obligation to consistently handle signed integer overflow in this way, unless its own documentation makes this guarantee.
> people overreact to "undefined behavior"
I have to agree with jjnoakes that people more commonly underreact to it.
> If your software runs always on the same platform then you can know what the behavior would be.
You cannot infer what non-standard guarantees your compiler is committed to. Unless the compiler guarantees to handle UB in a certain way, it is free to surprise you at any time.
> It might also be intentional
As mentioned above, intentional UB only makes sense if the compiler guarantees to give you the expected behaviour. If that's not the case, it's a bug.
Even then, it's probably best to write portable standards-compliant code.
Either way I'd hope to see a static-assert checking that the expected compiler is being used, loudly breaking the build if this check fails.
> should not crash your program.
This isn't the case. Dereferencing NULL may cause a segfault, terminating your process. Dividing by zero might cause a similar kind of explosion. Depending on platform, freeing a pointer twice might also immediately crash the program (the most helpful way for a platform to handle a double-free).
> Undefined behavior is used when doing a specification for a compiler that will be used in many architectures and they cannot clearly specify what would happen on ALL architectures for a given operation, because the result might change among these architectures.
Not always. The C rule about data-races being undefined behaviour, is intended to enable compiler optimisation, by permitting compilers to assume the absence of data-races. This rule would make sense even if C weren't intended to be portable across different hardware architectures.
> Undefined behavior doesn't mean that your CPU has either a chance to suddenly blow away
In principle, undefined behaviour could result in hardware damage, but this seems pretty unlikely unless you're writing power-management code for a motherboard, or something like that. Of course, if you're writing code for a medical system, industrial-control system, or avionics, then undefined behaviour might have terrible consequences.
Self-awareness would be permitted by the C standard, but, again, rather unlikely.
> You can actually predict what would happen if you throw away a rock on earth. You cannot predict it for every planet in the universe, so theoretically "throwing a rock" produces undefined behavior.
I don't see much value in this analogy. It's possible to build a fully deterministic programming language, with no undefined behaviour, and no platform-specific variation. C isn't designed that way, but this is a property of C, not a general fact of computation. It's also possible to write C code entirely devoid of undefined behaviour.