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Swift on Windows

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11–20 of 209 posts

Re: Swift on Windows

#11
post #8

> For the ones interested in working on core tooling, there is plenty of work to be done to improve the debugger and to improve the Windows support in the Swift Package Manager. We invite you to check out the Swift Bug Tracker for the current issues and to send patches to the GitHub repositories. Poor Apple, budget cuts have been hit really hard.

this is actually a community project, the guy behind all this (Saleem) isnt even at Apple, hes at Google.

Re: Swift on Windows

#13
post #6

Swift for Android would be a real milestone. There are not so many mainstream cross mobile development platforms.

Swift alone would be nice, but implementations of UIKit and/or SwiftUI for Android would be even better. SwiftUI in particular makes a lot of sense as a cross-platform UI framework, since its appearance and behavior adapts to the platform it's running on instead of trying to shoehorn in a single look and feel everywhere.

Re: Swift on Windows

#14
post #6

Swift for Android would be a real milestone. There are not so many mainstream cross mobile development platforms.

I think Kotlin is ahead enough in this area that it'll win. Plus it's much easier to compile Kotlin to native and use that from Swift than to use native from Java/Kotlin

Re: Swift on Windows

#15
This is really cool. I have been watching Swift with interest mainly because it is an answer to the question: How would a bunch of C++ experts (for example Doug Gregor and David Abrahams) design a language if they could do it all over again?

Before, the lack of a good cross-platform story kept me away. Now, I think this gives me an excuse to play around with Swift.

Re: Swift on Windows

#16
post #6

Swift for Android would be a real milestone. There are not so many mainstream cross mobile development platforms.

Swift alone would be nice, but implementations of UIKit and/or SwiftUI for Android would be even better. SwiftUI in particular makes a lot of sense as a cross-platform UI framework, since its appearance and behavior adapts to the platform it's running on instead of trying to shoehorn in a single look and feel everywhere.

Sorry, yes I meant to include SwiftUI (which I assume is to succeed UIKit).

Re: Swift on Windows

#17
I haven't done Windows development in over 10 years, but I really wasn't expecting to see what appears to be a stripped down implementation of AppKit wrapped around the old Win32 APIs, like it's 1999. (Nor Hungarian Notation).

I thought WPF or WinRT or UWP was supposed to have replaced Win32 by now.

Re: Swift on Windows

#18

Earlier quoted context omitted.

Xamarin

Kotlin Native React Native

Ehh, kotlin MPP isn't far enough along for me yet. I'm biased against JS-based approaches. Xamarin is the best current option in my (very biased) opinion

EDIT: but kotlin MPP is my long term hope. Once they iron out the kinks (e.g. ios coroutines)

Re: Swift on Windows

#19

I haven't done Windows development in over 10 years, but I really wasn't expecting to see what appears to be a stripped down implementation of AppKit wrapped around the old Win32 APIs, like it's 1999. (Nor Hungarian Notation). I thought WPF or WinRT or UWP was supposed to have replaced Win32 by now.

Windows dev is a superfund site

Re: Swift on Windows

#20

I haven't done Windows development in over 10 years, but I really wasn't expecting to see what appears to be a stripped down implementation of AppKit wrapped around the old Win32 APIs, like it's 1999. (Nor Hungarian Notation). I thought WPF or WinRT or UWP was supposed to have replaced Win32 by now.

I don't do any desktop development or use Windows much for that matter, but it looks like as of today, there are at least 4 ways [0] to build Windows desktop apps. No wonder the UX feels far less consistent and enjoyable than macOS.

[0] - https://docs.microsoft.com/en-us/windows/apps/desktop/

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