Earlier quoted context omitted.
> why did they have to mess with the program for andromeda? Obviously everyone has their opinions, but I thought Andromeda the strongest sequel to ME1 story content wise. Andromeda's failings weren't in the story or the content (ME "B-Team" or not, thanks to Anthem's black hole, they wrote most of the strongest story content in all four games), they were technical. EA absolutely should not have pushed BioWare to Fros…
I didn't actually finish the game, so I can't speak too much to the story. for me it wasn't even about the bugs; I just thought the andromeda open world was the blandest of any I'd played at the time. it was like they looked at the lunar rover minigame from me1 and decided to make it the whole game. I wish they had just stuck to the traditional rpg level design of the previous games. I didn't much like the combat mec…
Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
571–580 of 798 posts
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#572Earlier quoted context omitted.
Many indie developers are barely making it. Some are killing it. New ideas come from indies, but sometimes from big companies too. Big companies depend on distribution and marketing, small companies depend on innovation. I have been in video games for twenty five years. It has always been like that.
Where it seems to have broken down is via vertical integration. When publishers were publishers and developers were developers (80s and 90s), it seemed like there was healthier competition. Even if there were a lot of abusive deals struck. Now that we have giant, integrated publisher + development conglomerates, there's zero incentive to step out of that structure to publish a popular indie game. It feels like news s…
Hollywood went from a vertically integrated system that handled production, distribution, and exhibition by a single entity to a system where production, distribution, and exhibition were done by separate entities.
It feels like game development went the reverse way.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#573Earlier quoted context omitted.
Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…
There are a lot of great Indie titles, and you can get a lot of them DRM free on Humble or Gog. I've loved a lot of Devolver's stuff. The Red String Club, Hotline Miami I/II, Katana ZERO .. all super incredible games with gameplay and story that's just as fun as the any of the big AAA shops.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#574Microsoft is buying Bethesda
Bethesda is owned by a company called ZeniMax Media
It's actually Bethesda Softworks
Bethesda is a place in Maryland
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#575All of these consolidations of power are nuts. Feels like we need another round of trust busting in the next 10/20 years to help introduce real competition back into the markets.
Normally I would 100% agree, but the barrier for entry is so low that I'm not sure that consolidation in the video game market. There are plenty of issues which plague the video game market (software ownership rights, anti-competitive exclusivity deals, workforce abuse, literal gambling for children, pre-order "culture", etc), but I don't think this is one of them. That said, I don't know if this is necessarily a goo…
Facebook, Google, Microsoft, Apple, and Amazon have unprecedented insight into user behavior and that is power, and that continues to consolidate.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#576Earlier quoted context omitted.
Carmack is the only reason why OpenGL is at all relevant in PC gaming as it was miniGL that made it popular in first place, against Glide. Later on he changed his mind regarding OpenGL vs DirectX, but there are legions of wannabe game developers that worshiped his opinions regarding OpenGL. See my sibling post regarding his change of opinion.
Technical merits and discussions aside, without Carmack keeping OpenGL alive, we wouldn't have gaming, engineering and visualization support on GPUs to the level we do today on non-windows platforms. If MS kills (migrates) Bethesda off of Vulkan, I'd like the DOJ to censure them.
Good example of non-windows platforms.
Which I would also add Mac OS, because the only reason it supports OpenGL is Copland's failure, as it was going to use Quickdraw 3D.
And they are on the path to migrate off to Metal anyway.
OpenGL portability on anger is like POSIX or Web development, write once, debug everywhere, rince and repeat.
It is hardly any different than just defining an abstraction layer and loading the best API for the job on each platform.
A 3D API is a tiny portion of a game engine.
By the way, only DirectX works in all Windows modes and Microsoft is keen to contribute to Mesa/Angle instead of allowing ICD drivers on such contexts.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#577Earlier quoted context omitted.
The trend is definitely moving away from many separate games and toward "living" games. Look at how many games these days end up just doing updates/DLCs over many years rather than releasing whole new versions of the game. Look at Destiny, there was originally planned for Destiny 3, but now the plan is just to make Destiny 2 the only game for the next 10 years with constant content updates. Even now, Destiny 2 of tod…
> Look at Destiny, there was originally planned for Destiny 3, but now the plan is just to make Destiny 2 the only game for the next 10 years with constant content updates. Even now, Destiny 2 of today is a significantly different than Destiny 2 at release. Destiny seems to have gone through a lot of different plans. The plan before Activision was seemingly to stop after 1 and make that the live service game, though…
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#578Earlier quoted context omitted.
This is absolutely right. The best games now are from independent developers who are themselves barely making it. The games you listed were some of the breakout successes of indie games but there are a ton of fun, interesting indie games out there that are dying from lack of revenue. There seems to be an overall issue now where the quality of the good produced and the benefit to the consumer is divorced from the valu…
Might be apocryphal, but legend has it Bethesda escaped bankruptcy by taking massive chances with Morrowind. They wanted to go out with a bang, and, creatively, the result was amazing. That success and the fortune they now had to protect seemed to hemorrhage their creativity or vision or concern. After that, we got Oblivion and Skyrim. Nice but very safe and uninspired games. And the best Fallout was the one from Obs…
With limitless resources, all ideas are valid.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#579Earlier quoted context omitted.
Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…
Europa Universalis 4 is way better than Stellaris, friend.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#580Earlier quoted context omitted.
This is absolutely right. The best games now are from independent developers who are themselves barely making it. The games you listed were some of the breakout successes of indie games but there are a ton of fun, interesting indie games out there that are dying from lack of revenue. There seems to be an overall issue now where the quality of the good produced and the benefit to the consumer is divorced from the valu…
Might be apocryphal, but legend has it Bethesda escaped bankruptcy by taking massive chances with Morrowind. They wanted to go out with a bang, and, creatively, the result was amazing. That success and the fortune they now had to protect seemed to hemorrhage their creativity or vision or concern. After that, we got Oblivion and Skyrim. Nice but very safe and uninspired games. And the best Fallout was the one from Obs…