Carmack on the acquisition: > Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles. https://twitter.com/ID_AA_Carmack/status/1308069857913720832...
Carmack left Zenimax because they wanted him to work on sequels instead of VR. They only started caring about VR once the $2B Oculus acquisition was dangled in their faces, and then scrambled to find a way to get a slice that they didn't earn. I didn't buy DOOM because I didn't support Zenimax's cynical lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft acquisition closes.
Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
561–570 of 798 posts
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#562Earlier quoted context omitted.
GoG does have a bunch of new games though. And IIRC they are owned by CD Project Red who are doing some big games now :)
Yeah GOG hasn't "focused" on vintage games for at least half a decade now (and the switch from GoG and the original acronym to branding wise it's just GOG and its own "word" these days) and while back compat remains a core strength (though one as much exported at this point as most Publishers have paid attention to what GOG was doing and released many of the same games with the same tricks [ScummVM, DOSBOX, etc] on S…
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#563Earlier quoted context omitted.
A lot of people think that Fallout 76 did recover with the last expansion pack (and cross-play and Game Pass). Microsoft acquiring Bethesda even further insures at the very least it will stay a Game Pass mainstay for some time now. (Also, it is interesting to note that with the Bethesda purchase, Microsoft will now own "all" of Fallout and the "Fallout diaspora" caused by Interplay's death, as Microsoft already owned…
>Oblivion Obsidian, the company is called Obsidian Entertainment. That said, the folks at Obsidian (especially the creators of the original Fallout and New Vegas) have said they have no interest in doing a Fallout game. Tim Cain specifically mentioned during the Outer Worlds Q&A that the Fallout ship had sailed.
I think that Obsidian is better off doing non-Fallout things (and personally Outer Worlds is so much "Fallout Alternate Space Timeline" already that I'd much rather see them continue with Outer Worlds as the closest thing they ever again do to Fallout). It's just interesting to point out how many of the "Fallout birds" will come home to roost at Microsoft.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#564Earlier quoted context omitted.
Carmack left Zenimax because they wanted him to work on sequels instead of VR. They only started caring about VR once the $2B Oculus acquisition was dangled in their faces, and then scrambled to find a way to get a slice that they didn't earn. I didn't buy DOOM because I didn't support Zenimax's cynical lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft acquisition closes.
I thought ZeniMax won in court?
Carmack also sued them separately for failing to pay him for part of their id software acquisition. They settled out of court again, with Carmack saying the settlement "fully satisfied their obligations" to him.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#565Earlier quoted context omitted.
The trend is definitely moving away from many separate games and toward "living" games. Look at how many games these days end up just doing updates/DLCs over many years rather than releasing whole new versions of the game. Look at Destiny, there was originally planned for Destiny 3, but now the plan is just to make Destiny 2 the only game for the next 10 years with constant content updates. Even now, Destiny 2 of tod…
The "living game" approach has to do with the cost of the DLC and the difficulty at moving the price point of a game (while costs to build it go up). This allows the studio to make money on the game based on the continued DLC which needs less development investment. It isn't so much "milking" but rather "acknowledging a change in the way games are monetized because the price of the initial game isn't changing."
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#566Earlier quoted context omitted.
Nintendo is self-sustainable, Apple is exerting a lot of influence among smaller studios with Arcade. Like Annapurna Interactive (which is nota bene funded by Oracle).
Nintendo is just two bad generations of hardware from being vulnerable enough to sell itself (IMO.) They had only $4.3 billion cash on hand as of 2018 (surely more by now thanks to the success and maturation of the Switch.) But Microsoft just dropped a little less than double that on ZeniMax. I wish Nintendo were in such a rock-solid place where I'd feel confident about them existing forever like Disney but I don't t…
It's frustrating because there's a lot of untapped potential.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#567Earlier quoted context omitted.
Bingo! CoD, Quake, Doom, Civ, Madden, Street Fighter, Mortal Kombat, All of Nintendo... you can’t fault them for milking an IP though when fans vote with their wallets. I would love new stories, new hero archetypes, new consequences, in games and I think indie have done a decent job at showing it can be done. But even indie suffers from the “Hey! This worked! Let’s just keep doing this!” IP milkage. Game dev, like so…
Look at when Blizzard tried starting new a new IP with Overwatch, I'm sure they did okay but Overwatch doesn't have the same legendary luster that Warcraft, Starcraft and Diablo have (or had).
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#568Earlier quoted context omitted.
This is absolutely right. The best games now are from independent developers who are themselves barely making it. The games you listed were some of the breakout successes of indie games but there are a ton of fun, interesting indie games out there that are dying from lack of revenue. There seems to be an overall issue now where the quality of the good produced and the benefit to the consumer is divorced from the valu…
Many indie developers are barely making it. Some are killing it. New ideas come from indies, but sometimes from big companies too. Big companies depend on distribution and marketing, small companies depend on innovation. I have been in video games for twenty five years. It has always been like that.
When publishers were publishers and developers were developers (80s and 90s), it seemed like there was healthier competition. Even if there were a lot of abusive deals struck.
Now that we have giant, integrated publisher + development conglomerates, there's zero incentive to step out of that structure to publish a popular indie game.
It feels like news sites prohibiting links to external sites, and the world's the poorer.
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#569Earlier quoted context omitted.
This is absolutely right. The best games now are from independent developers who are themselves barely making it. The games you listed were some of the breakout successes of indie games but there are a ton of fun, interesting indie games out there that are dying from lack of revenue. There seems to be an overall issue now where the quality of the good produced and the benefit to the consumer is divorced from the valu…
> The best games now are from independent developers who are themselves barely making it. I wish it was true, at least for my favorite genre. Technically speaking, a small team of developers can create excellent games when it comes to creativity, design, playability etc. but for some titles there is need for a good story, then turning it into acceptable animations, large worlds, complex graphics etc. that's where pro…
Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B
#570Earlier quoted context omitted.
Indy is great if you like one of the genres where they excel (e.g. rogue like, deck builder, walking simulator, retro, traditional RPG, etc.). However, if you are into genres like modern FPS or open world action adventure then good indy games are difficult to come by.
Mount & Blade series is an interesting counterexample to that, although I'm at a loss as to how define the genre ("feudalism sandbox"?). The first games were very clearly indy, but they capitalized on that success, and Bannerlord is a much more ambitious and polished game.
And they're making a new World of Darkness RPG for the first time in forever.