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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#151
post #78

Earlier quoted context omitted.

Unity just had its IPO, and the technology is powering a huge fraction of games across all platforms, from recent hit Fall Guys to Pokemon Go, to thousands of indie efforts, not to mention wide adoption in both the AR software industry and as a platform for many AI research projects. I don't know what its financial future will be as the company has been focusing on growth over profit, but it's a significant player. T…

According to Switch data, Unity powers about 50% of its games. It is also the tier1 engine sponsored by Google and Microsoft for their 3D offerings, Godot needs to grow a bit more to reach that level of relevance for game studios, AR/VR companies and Hollywood now looking at Unity.

Nintendo isn't really helpful to understand the greater market.

Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. It's like using cellphone games as a gauge on the greater market.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#153

Soon we'll just have Microsoft, Epic, and a conglomeration of EA, Activision, and Ubisoft after Bobby Kotick forces them all to merge. Facebook will bungle up any chance they have of capturing the gaming market after writing a cryptic paragraph about their legal right to request blood samples from all Oculous users in the TOS. Valve will quietly exit software development altogether, and pivot to building custom vanit…

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

You could make the argument that because of Steam having such reach / monopoly on the PC gaming market, Steam (and by extension Valve) is effectively the publisher of games like that, and a very large one at that. There's GoG that mostly focuses on vintage games, and Epic that spends tons of money to get (timed?) exclusives on indie games + free handouts, but I'm not sure how well it's working for them to get market share.

But granted, the indie game market (and mid-sized publishers like Paradox) are super important right now to fight against the AAA / massive budget game devs and publishers.

Mind you, ID has been a bit of an underdog for a long while; their games are / were good, but did not become crazy big like their EA / Activision counterparts; the 2009 Wolfenstein sold poorly ("only" 100K units in the first month); The New Order, its sequel, did a lot better (400K sold in about a month and a half), and Doom 2016 was a hit.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#154
post #87

Earlier quoted context omitted.

There are more: - paradox interactive - rockstar, which is strong from gta v online and rdr - cd projeckt red, which also get income from gog and hyped cyberpunk - valve won't exit software devs in short time, their investment in vr is big. I won't be surprised if they release vanity knives with lootbox though IMO Bethesda decided to sell to MS because their recent games cannot generate enough popularity. They can on…

If Rockstar ever gets acquired, this will be one of the most expensive deals ever. They routinely sell games in the dozens of millions of units.

Rockstar is owned by Take Two Interactive. TTWO's entire market cap (including Rockstar and 2K) is about half of EA.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#156
post #53

Earlier quoted context omitted.

I was expecting you to finish with valve pivoting to hats.

I mean, the joke is funny but realistically it's clear that Valve is getting back in the game, so to speak, and we're probably going to see some VR followup to Alyx in the next year or two.

I'm not sure about that. I read Alyx as a very successful tech demo intended to push the market sector out a bit and make money off the platform and hardware, rather than a renewed more games-centric direction for Valve. Much like iD's output often being tech demos for the game engines that they then license to other studios.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#157
post #29
post #7

Holy sh!t. Bethesda is huge! Well I was just thinking the other day that Microsoft really doesn't have any first party studio that are really as good as Sony's first party. IMO they didn't release a game 'this' gen that makes picking up a xbox one worth it. This could change that with fallout and doom. Also this allows them to bring the ID tech engine under their stewardship.... I just hope that they don't trash the…

Reading this the second time, I think it might be one of the best "we're being acquired by X" announcements I've ever read. Excited but restrained, and it acknowledges (somewhat implicitly, but still) that there's going to be _quite a bit_ of trepidation in Bethesda's fanbase over the change. "WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD?" and the rest of that paragraph actually fills me with a pretty high degree o…

Really? I was immediately unimpressed when they started trying to claim they did it so they can make better games, rather than because Microsoft offered them a boatload of money.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#158
post #53

Earlier quoted context omitted.

I was expecting you to finish with valve pivoting to hats.

I mean, the joke is funny but realistically it's clear that Valve is getting back in the game, so to speak, and we're probably going to see some VR followup to Alyx in the next year or two.

People really need to watch (play?) (read?) The Final Hours of Half Life Alyx. Its a documentary-like experience available on Steam which dives in to the past decade or two at Valve.

From the outside, all we see is very few games being produced. From the inside, its far more complex; something like a Dark Decade for Valve where even they weren't sure what they should be working on. Hundreds of failed prototypes and ideas. Major technical issues with Source 2 that took years to fix. L4D3 was under development, but ran into huge scope creep (full open world with variable length days depending on time of year and hemisphere, variable tides based on moon cycle, crazy stuff like that). They were working on a tech showcase codenamed ARTI/Artifact using a brand new voxel-based game engine separate from Source (and after the game was canceled, the name was taken and used for the now-released Dota 2 Card Game).

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#159
This just further confirms that my energy and money is going to the indie space. The level of enjoyment I get out of Factorio, Cuphead, Cogmind, Crusader Kings III, Curious Expedition 2, EXA Punks, Elite Dangerous, Kenshi, etc is so much greater than any AAA title I've touched in the past 5 years, yet these games are cheaper and most can run on a potato. I want to play games, not interactive movies.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#160

Bethesda Games are not going not be exclusive to Xbox -- Confirmed by Todd Howard: >Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen siz…

You're right. They won't be just on Xbox. They'll be on Xbox and Windows 10.

In other news, the only 3D API that matters now for gaming is DirectX. Which was kinda always the case, except now OpenGL and VK fanboys can't go "but... idTech!"

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