Earlier quoted context omitted.
I have no idea these days, but it's clearly something that takes 100ms+ to process an input event (java? html? flash? all of the above?). Responsive encoders/buttons/displays were doable 15 years ago with 5 MIPS microcontrollers in C. Driving an HD44780 character LCD is easier than a full raster display, which explains the appeal of the bloat, but quick sprites etc should be completely doable after two decades of pro…
I have two thoughts. One is an overloaded CAN Bus. Some process is polling the switch every 100ms. The second is the process itself isn't allowed to run very often because it's sharing CPU time with a bunch of critical stuff.
Sure the situation might exist, but it's exactly the kind of bad engineering I'm calling out.