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Bevy 0.2

bevyengine.org

11–20 of 44 posts

Re: Bevy 0.2

#11
Can anyone share some examples of games built with Bevy? I'm not a game dev but curious to see what others have made with it

Re: Bevy 0.2

#12
post #9

Lead developer here. Feel free to ask me anything!

No question, but thanks for fixing the CPU usage issues. Only seeing 0.4% CPU usage on the breakout example in release mode now. (credit to the rayon developers as well)

Re: Bevy 0.2

#13
post #2

Something delightful about this update: it has a lot of new features, some very early, but all by different authors. Seems like such a community effort compared to most early-stage projects, which usually are driven by one author in relative secret until they are closer to some dream "1.0".

Last this project was posted I joined the Discord and it seems to be a friendly space and a LOT of people joined and shared ideas. I think given a year or two this project (rightfully so!) will ressemble Godot (its an inspiration for Bevy). I am curious if they will adopt a scripting language similar to how Godot has GDScript. I think Godot was in the right in implementing their own language that fits their engine best.

Re: Bevy 0.2

#14
post #11

Can anyone share some examples of games built with Bevy? I'm not a game dev but curious to see what others have made with it

The article mentions one example that needs to use ASCII "rendering" because Bevy lacks 2D/3D rendering support.

I'd imagine that not many projects have been built on top of Bevy yet, due to the WIP nature of the rendering. Nevertheless this looks like a really great project, as a fellow hobby game dev this is pretty exciting and might be a great way to get to know Rust from an outside perspective.

Edit: Whoops, it looks like that might be just for the WASM support. My bad.

Re: Bevy 0.2

#15
post #11

Can anyone share some examples of games built with Bevy? I'm not a game dev but curious to see what others have made with it

it is very new, there won't be anything but some proof of concept demos at this point.

Re: Bevy 0.2

#17

I know that rg3d was on the front page yesterday, but in case someone missed it, here's rg3d, another Rust engine https://github.com/mrDIMAS/rg3d

As an outsider to game dev, what sort of aspects do people compare game engines by?

Man there are just millions of things

* what platforms can the engine target (pc, mac, linux, consoles, web, mobile, etc

* does it use a typical oop approach with all your stuff deriving from entity? or an ecs? the latter can perform better but is more complex to work with usually

* how easy is it to use? does it have a graphic editor and asset manager? an easy scripting language? decent lighting system built in?

* how well does it perform

* how customizeable is it

* can you edit things while the game is running for quick iteration?

Re: Bevy 0.2

#18
post #9

Lead developer here. Feel free to ask me anything!

Maybe I'm missing something looking at the examples on github, but is there an "end-to-end" example?

I'm interested in seeing an example that has main/pause/settings menus, for example.

Re: Bevy 0.2

#19
post #11

Can anyone share some examples of games built with Bevy? I'm not a game dev but curious to see what others have made with it

Bevy is very new so there isn't a whole lot yet. But, there's a list of projects built with bevy being assembled at https://github.com/bevyengine/awesome-bevy

You could also checkout the #showcase channel in the bevy discord https://discord.gg/gMUk5Ph

Re: Bevy 0.2

#20
I am really happy to see a reimplementation of Robbo as one of the examples! What a nice throwback. I used to love that game as a child on my Atari 800 XE. I should be asleep, but instead I am collecting screws. :)
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