Earlier quoted context omitted.
Yes! Don't forget you also get GameBoy Color and GameBoy games. IMO this massive library (N3DS, 3DS, DSi, DS, GBA, GBC, GB, SNES, NES) has at least 10 "must play before death" games in them (for people that care a lot about videogames, anyway). Of course all of this can also be achieved on a PC with a simple 10$ amazon controller and free emulators, if you're comfortable pirating games.
Edit: You're right, that was rude of me lmao. This is an UNORDERED LIST: 1. Super Mario Bros 3 2. The Legend of Zelda (1986) 3. Super Metroid (1994) 4. The Legend of Zelda: A Link to the Past 5. Super Castlevania 6. Pokemon: Silver/Gold 7. Advance Wars: Dual Strike 8. Legend of Zelda: Ocarina of Time (tecccchnically an n64 game though) (Majora's Mask would make this list if the DS version wasn't a butchered shadow of…
Nintendo 3DS discontinued after almost a decade
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Re: Nintendo 3DS discontinued after almost a decade
#232Earlier quoted context omitted.
There are a whole bunch of those OGA-derived handhelds (see https://obscurehandhelds.com/ ). I have an RGB10 on its way to me right now. Unfortunately, the library of native titles is very, very small, basically just Tux Kart and whatever open source engine recreations have been packaged for the particular distro you're running on it. So it's mostly about emulation, which means that what you're seeing is a pretty far…
Ah thanks, some of these look pretty cool, like the Retroid 2 and the RG350, and I love Panic so of course I know about the Playdate. :) The problem as you say is the lack of native titles, and an uncertainty about how long the devices will be supported for. In this day and age an official distribution channel like the App Store/eShop is important too, even if it's just a website you can download from onto an SD card…
Besides that the population of these devices is relatively small, it seems there are a lot of subtle incompatibilities between them too, in terms of button quantity and layout, number of analog sticks (ranges from zero to two), etc.
So yeah, I'm sure someone will try it at some point, but it's not hard to see that this isn't a super appealing target for trying to stand up a paid app store. The best-case scenario I could imagine would be an all-you-can-eat Netflix-style affair where you pay $10/mo for access to a rotating catalogue of titles that are a mix of native ports, emulation under legal license, etc. On the other hand, if legal emulation was part of the pitch, it's hard to imagine it going anywhere without classic NES and SNES titles, and Nintendo would have basically zero incentive to legitimize such an effort by playing ball with it, when they're actively selling those titles under emulation on their own storefronts for their own hardware.
Re: Nintendo 3DS discontinued after almost a decade
#233Earlier quoted context omitted.
Metroid Fusion in my opinion was the king of Metroidvanias for a really long time. It achieved perfection.
I think there's a number of people upset it doesn't have any sequence breaks, is super linear, and much of the exploration is of the "guess and check" variety. https://youtu.be/FsZ9Bb4IW5s?t=1315
I would never hate on a game for this.
> super linear
point taken, but speedrunners would say otherwise.
> much of the exploration is of the "guess and check" variety.
I finished the game as a 10 year old so I think it wasn't too easy or too hard.
To each his own !
Re: Nintendo 3DS discontinued after almost a decade
#234Earlier quoted context omitted.
I have the HP Prime that is basically this. The programming language is pretty terrible but you can get pretty impressive 3D plots (with touchscreen as well!) if you install a plugin
It has a 3D display like the 3DS?
Re: Nintendo 3DS discontinued after almost a decade
#235Earlier quoted context omitted.
I think there's a number of people upset it doesn't have any sequence breaks, is super linear, and much of the exploration is of the "guess and check" variety. https://youtu.be/FsZ9Bb4IW5s?t=1315
> doesn't have any sequence breaks I would never hate on a game for this. > super linear point taken, but speedrunners would say otherwise. > much of the exploration is of the "guess and check" variety. I finished the game as a 10 year old so I think it wasn't too easy or too hard. To each his own !
I think "achieved perfection" was the bar you set =) And Super Metroid set the bar quite high.