This looks really impressive! Given that Rust -> WebAssembly is at least a thing, would it be plausible for someone to make that rusty-shooter demo work in a browser?
The graphics code would have to be ported to WebGL, and then there might be an extra hurdle getting WASM to talk to WebGL directly. But it's doable, yes.
rg3d: Rust 3D game engine with an FPS demo game and scene editor
41–50 of 143 posts
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#42Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#43I am a beginner at Rust, so any insight would be appreciated. Thanks!
Great to see gamedev taking off on Rust!
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#44Unfortunately, Github sponsorships is not available in Russia.
Also, there's a discord channel dedicated to the project https://discord.gg/xENF5Uh
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#45This looks really impressive! Given that Rust -> WebAssembly is at least a thing, would it be plausible for someone to make that rusty-shooter demo work in a browser?
The graphics code would have to be ported to WebGL, and then there might be an extra hurdle getting WASM to talk to WebGL directly. But it's doable, yes.
I wrote a game for a gamejam using Rust, Wasm, and WebGL without any engine: https://kettlecorn.itch.io/wonder
It makes use of ‘glow’, a Rust library that lets you write regular OpenGL code that runs across desktop, mobile, and web: https://github.com/grovesNL/glow
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#46I have started playing with Bevy [1], so I wonder how this compares from an ECS point of view? I am a beginner at Rust, so any insight would be appreciated. Thanks! Great to see gamedev taking off on Rust! [1] https://bevyengine.org/
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#47Wow, this is a lovely, pragmatic, no nonsense game engine! And it has a non-trivial example project and an editor! This is such a breath of fresh air for game engine announcements. I don't know if mrDIMAS is on HN but big congrats to him for this great project.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#48Earlier quoted context omitted.
It's a single person project. I haven't seen a more advanced rust engine. Adding better rendering isn't too bad once you have some engine architecture.
I have nothing against it, and it being a single person project. But the fact remains, it's far behind Unity, Unreal and Godot.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#49Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#50This looks really impressive! Given that Rust -> WebAssembly is at least a thing, would it be plausible for someone to make that rusty-shooter demo work in a browser?
The graphics code would have to be ported to WebGL, and then there might be an extra hurdle getting WASM to talk to WebGL directly. But it's doable, yes.