What I love about this engine, is that I can really easily read the code and reason what it does. I'd guess that given an hour or so of study I would feel reasonably confident in trying to modify it.
rg3d: Rust 3D game engine with an FPS demo game and scene editor
11–20 of 143 posts
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#12The graphics looks like it's from 15-20 years ago. Modern game engines are so far ahead of this, rg3d has a lot of catching up to do.
That might be true for the most cutting edge 3D shooters. But nowadays that’s not all that matters. I’m sure this can find a niche.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#13The graphics looks like it's from 15-20 years ago. Modern game engines are so far ahead of this, rg3d has a lot of catching up to do.
It's a single person project. I haven't seen a more advanced rust engine. Adding better rendering isn't too bad once you have some engine architecture.
But the fact remains, it's far behind Unity, Unreal and Godot.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#14Earlier quoted context omitted.
It's a single person project. I haven't seen a more advanced rust engine. Adding better rendering isn't too bad once you have some engine architecture.
I have nothing against it, and it being a single person project. But the fact remains, it's far behind Unity, Unreal and Godot.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#15Earlier quoted context omitted.
That might be true for the most cutting edge 3D shooters. But nowadays that’s not all that matters. I’m sure this can find a niche.
I'm not talking about shooters. I'm talking about what it looks like. The lighting, specifically.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#16What I love about this engine, is that I can really easily read the code and reason what it does. I'd guess that given an hour or so of study I would feel reasonably confident in trying to modify it.
I love rust but one pet peeve of mine is that projects can unfortunately get very hard to follow / libraries very hard to use once too much generics start to get poured into.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#17The graphics looks like it's from 15-20 years ago. Modern game engines are so far ahead of this, rg3d has a lot of catching up to do.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#18The code is quite clean and it also provide scene editor with dedicated UI widgets.
https://github.com/mrDIMAS/rusty-editor/
https://github.com/mrDIMAS/rg3d-ui
Truly impressive.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#19What I love about this engine, is that I can really easily read the code and reason what it does. I'd guess that given an hour or so of study I would feel reasonably confident in trying to modify it.
It's indeed very pleasing to read. I love rust but one pet peeve of mine is that projects can unfortunately get very hard to follow / libraries very hard to use once too much generics start to get poured into.
Re: rg3d: Rust 3D game engine with an FPS demo game and scene editor
#20The graphics looks like it's from 15-20 years ago. Modern game engines are so far ahead of this, rg3d has a lot of catching up to do.
The lighting isn't even that bad sans indirect illumination, which unreal only just got recently and Unity is losing due to Enlighten being shut down.
This reminds me of people comparing open source software with proprietary software on account of aesthetics - it's not the licensing model, or the game engine, it's the presence or absence of artists that makes the difference.