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The Making of Dune II
11–20 of 20 posts
Re: The Making of Dune II
#12Re: The Making of Dune II
#13I've never been much of a gamer. Dune II was one of the few games I ever really bit into. I played it more than anything else. Honestly, it was like "Okay. I completed the Gaming Experience. Enjoyed that. What else does life have?"
Yep. I genuinely think that teenagers play games because nothing else in their life is so rewarding. I was hooked until I got my first real job, and I guess the thrill of creating something of your own and seeing it produce results was a delayed gratification no game can match. That being said, I do love a good story, and gaming has really become a creative outlet for visual storytelling. I can recommend Disco Elysiu…
Finished another playthrough of Factorio again the other day, each time I learn of my mistakes and improve on things again. This time I made a proper train network and used premade blueprints for it, it was really neat and things went pretty smoothly. 70 hours or so until first launch.
Re: The Making of Dune II
#14Actually, you can still download and play this on modern platforms. I have it running on my Mac. http://dunelegacy.sourceforge.net/website/ and https://www.myabandonware.com/game/dune-ii-the-building-of-a... brings back great memories. Good read :-)
Makes it a lot more playable today without impacting the fel of the game.
I also like that you can get a much larger viewport than in the original, using todays very big resolution screens. I find having 2x scaling and a large Window works best, as 1x makes units too small.
Re: The Making of Dune II
#15https://www.filfre.net/2018/11/controlling-the-spice-part-1-...
Click "next" to move forward to the following-parts.
Re: The Making of Dune II
#16Dune II had such an effect on me, I still remember the moments I played it in high school, the ambient music, the feeling of attach, and the feeling of spice running out. Oh, and level 7!
Re: The Making of Dune II
#17I've never been much of a gamer. Dune II was one of the few games I ever really bit into. I played it more than anything else. Honestly, it was like "Okay. I completed the Gaming Experience. Enjoyed that. What else does life have?"
Yep. I genuinely think that teenagers play games because nothing else in their life is so rewarding. I was hooked until I got my first real job, and I guess the thrill of creating something of your own and seeing it produce results was a delayed gratification no game can match. That being said, I do love a good story, and gaming has really become a creative outlet for visual storytelling. I can recommend Disco Elysiu…
Re: The Making of Dune II
#18I believe house Ordos was made specifically for the games
Re: The Making of Dune II
#19Earlier quoted context omitted.
Yep. I genuinely think that teenagers play games because nothing else in their life is so rewarding. I was hooked until I got my first real job, and I guess the thrill of creating something of your own and seeing it produce results was a delayed gratification no game can match. That being said, I do love a good story, and gaming has really become a creative outlet for visual storytelling. I can recommend Disco Elysiu…
I dunno, I hear what you're saying, and I too experience enjoyment from work, but I still play a lot of games on the side. The difference is effort vs reward, in that in my day job I spend hours hacking away for some reward, whereas in games there's (usually) enjoyment all throughout. Finished another playthrough of Factorio again the other day, each time I learn of my mistakes and improve on things again. This time…
I never enjoyed later games as much & eventually moved on from gaming.
sidebar: I ran a Minecraft server for 4 years but that wasn't gaming so much as it was responsibility.
Re: The Making of Dune II
#20This was as favorite of mine in highschool. My friends and I would all play this after school. We found a bug that made the 1 player missions way too easy. The range of the sonic tanks wasn't really a range so much as a path that the waves took for the duration of the sound effect. We found that by turning the speed of the game up, the shots would travel way too far and made them really overpowered.