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Oculus Quest 2

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401–410 of 591 posts

Re: Oculus Quest 2

#401

Earlier quoted context omitted.

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I do worry that Facebook will figure they might as well double dip on sales and advertising; future headsets are probably going to have eye tracking (ostensibly for foveated rendering and better avatars), and combining in-world advertising with exact data on how long people looked at them is a pretty compelling sell for what is fundamentally an advertising company. They spent like 15 minutes of the presentation talki…

It's Facebook version of doublespeak.

Re: Oculus Quest 2

#402

As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...

I feel that wireless and better tracking are the biggest technical differences that favor the Quest 2. WMR, whether deserved or not, has a bad reputation for tracking. I don't know why Reverb didn't support a base station option since it was supposedly about "no compromises". Oculus would be superior for non-sim games and would be near equivalent in sim game performance when it's linked to a PC. The facebook requirem…

The Reverb G2 has additional tracking cameras on the side which should significantly expand the tracking envelope. I still want an external camera option though.

Re: Oculus Quest 2

#403

Earlier quoted context omitted.

Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection. The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store). There's supposed to be some sort of easier sideloading system coming (curre…

This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.

This was demo'd in the Facebook event today as something they are actively working on and making progress with. Seamlessly switch from VR (with browser or application window floating in a VR game/app) to passthrough camera into the real world (with the browser or application windows still floating in the exact same position in space.

Re: Oculus Quest 2

#404
Please, anyone, desperately anyone, literally anyone, please, for the love of god, make a competing headset that doesn’t have this deep Facebook integration bullshit.

I do not want to see this become the Oasis.

Re: Oculus Quest 2

#405

Earlier quoted context omitted.

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Ev…

I think they were sad they missed the boat on mobile and wanted to get in early on VR in case it gets big. Although a massive investment, for Facebook it was not that big a deal.

Re: Oculus Quest 2

#406
post #400

Earlier quoted context omitted.

I disagree completely. I absolutely refuse to have a Facebook account linked to my identity that Facebook uses to spam people asking if they know me.

Just make a throwaway Facebook account, then. That's what I did for my Quest and it works fine.

They very explicitly said it has to be a “real name” account. Enough to make me question the strategy of a throwaway account. I bet they’re going to match your credit card against your FB profile to see if your account is authentic. At the minimum they’re going to require you to create an account with your real name.

The whole thing is sickening to me. Congress should unwind the Oculus purchase ASAP.

Re: Oculus Quest 2

#407
post #6

We develop industrial training solutions using the rift S and quest. But the deep linking with FB, the battery downgrades on the quest, etc, all are going to push us away. For PC-based training sims, we'll probably get the HTC Vive. And the Pico for the quest equivalent.

They mentioned businesses getting accountless and/or alternative authentication methods in the keynote.

Why should businesses get a pass but not normal users?

Re: Oculus Quest 2

#409
I love how they show people in the pictures who are in wide empty places with just a single tree behind and no furniture and nothing on the floor. Is this some kind of alien landscape?

Re: Oculus Quest 2

#410

So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?

They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make…

> I developed my own full-body fitness game [2] there which would never make it into the official store

Curious - why? Are there restrictive rules or too much hassle and overhead for small shops?

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