Earlier quoted context omitted.
What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.
I do worry that Facebook will figure they might as well double dip on sales and advertising; future headsets are probably going to have eye tracking (ostensibly for foveated rendering and better avatars), and combining in-world advertising with exact data on how long people looked at them is a pretty compelling sell for what is fundamentally an advertising company. They spent like 15 minutes of the presentation talki…
Oculus Quest 2
401–410 of 591 posts
Re: Oculus Quest 2
#402As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...
I feel that wireless and better tracking are the biggest technical differences that favor the Quest 2. WMR, whether deserved or not, has a bad reputation for tracking. I don't know why Reverb didn't support a base station option since it was supposedly about "no compromises". Oculus would be superior for non-sim games and would be near equivalent in sim game performance when it's linked to a PC. The facebook requirem…
Re: Oculus Quest 2
#403Earlier quoted context omitted.
Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection. The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store). There's supposed to be some sort of easier sideloading system coming (curre…
This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.
Re: Oculus Quest 2
#404I do not want to see this become the Oasis.
Re: Oculus Quest 2
#405Earlier quoted context omitted.
What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.
I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Ev…
Re: Oculus Quest 2
#406Earlier quoted context omitted.
I disagree completely. I absolutely refuse to have a Facebook account linked to my identity that Facebook uses to spam people asking if they know me.
Just make a throwaway Facebook account, then. That's what I did for my Quest and it works fine.
The whole thing is sickening to me. Congress should unwind the Oculus purchase ASAP.
Re: Oculus Quest 2
#407We develop industrial training solutions using the rift S and quest. But the deep linking with FB, the battery downgrades on the quest, etc, all are going to push us away. For PC-based training sims, we'll probably get the HTC Vive. And the Pico for the quest equivalent.
They mentioned businesses getting accountless and/or alternative authentication methods in the keynote.
Re: Oculus Quest 2
#408Now, having a CPU is considered AI?
Re: Oculus Quest 2
#409Re: Oculus Quest 2
#410So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?
They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make…
Curious - why? Are there restrictive rules or too much hassle and overhead for small shops?