Earlier quoted context omitted.
I'd argue that many frame perfect moves used to setting up the memory is very much execution. Maybe a different kind of execution, but still very much skill based.
In this video, the speedrunner made a mistake and had to compensate on the fly to get the enemy into the exact position when he hit the pipe. I think that is more impressive than a perfect run.
Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
121–130 of 131 posts
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#122Earlier quoted context omitted.
An A press is an A press. You can't say it's only a half.
Well, TJ "Henry" Yoshi, hear me out. An A press actually has 3 parts to it: When A is pressed, when A is held, and when A is released. Together, this forms one complete A press.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#123Earlier quoted context omitted.
Well, TJ "Henry" Yoshi, hear me out. An A press actually has 3 parts to it: When A is pressed, when A is held, and when A is released. Together, this forms one complete A press.
The fact that TJ "Henry" Yoshi has gone on to be a pretty solid member of the M64 speed running community regularly posting runs who just owns being a meme is such a positive thing
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#124This guy makes such good videos. I mean, I marginally gave a shit about a lot of these games now that I'm old (even though I owned all of them as a kid), much less about speed runs, but after watching his videos by chance, I suddenly care again ... and maybe even a lot more for the endeavour of speed runs. And that's the hallmark of a good documentary.
I've always found the any% categories of speed running to be the most interesting, since it often works by manipulating the code of a game to work in really inventive ways. if you like videos like this, pannenkeok2012 does super in depth analysis of everything Super Mario 64 https://www.youtube.com/user/pannenkeok2012
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#125Just spent an hour watching, great stuff on both channels
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#126Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…
> So it's creating a whole new genre of runs that simply isn't about execution anymore. This sounds to me like a variant of "using glitches/sequence breaks isn't how the devs intended it to be played". Arguably, setting up for these glitches and exploiting them in real-time (i.e. not TAS) using only a controller is still "execution".
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#127Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…
> So it's creating a whole new genre of runs that simply isn't about execution anymore. Did we watch the same video? It was completely about execution. You still need to be exceptionally good at the game to get those frame-perfect setups.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#128Earlier quoted context omitted.
> So it's creating a whole new genre of runs that simply isn't about execution anymore. Did we watch the same video? It was completely about execution. You still need to be exceptionally good at the game to get those frame-perfect setups.
I meant in the sense that if you just said execution without context, you'd simply expect that we'd be talking about mastering inputs. This requires a body of knowledge established completely outside of the game itself.
Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]
#129Earlier quoted context omitted.
I'm really glad that video became a meme (probably because of the completely unnecessary argument about what a half-A press is) because it got me interested in how a lot of these old games work. The engineering that went into optimizing them is incredible and it's a shame that newer games typically don't bother as much.
For optimizations, the compilers do much work for you now. So it's not like it's not done anymore, it's done in another way. I myself stopped handcrafting assembler when I noticed that GCC beaten me 9 times out of 10 :-)