Holobox: A CSS 3D cube that reacts to device orientation
1–10 of 11 posts
Re: Holobox: A CSS 3D cube that reacts to device orientation
#2Doesn't work on Android / Nexus One CM7.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#3Doesn't work on Android / Nexus One CM7.
That's too bad. I should have mentioned that this has only been tested on iOS.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#4Works perfectly on an iPad but doesn't feel intuitive at all.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#5Nice on desktop safari.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#6Sorry to sound negative but I never understand why if someone goes to the bother of making something like this. Why they can't provide a checkbox to allow users on a desktop (without gyroscopes) to interact via mouse and see the effect.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#7Sorry to sound negative but I never understand why if someone goes to the bother of making something like this. Why they can't provide a checkbox to allow users on a desktop (without gyroscopes) to interact via mouse and see the effect.
There's no checkbox but it does use mouse events when visited on desktop browsers. Requires a webkit browser with support for CSS 3D transforms though.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#8FYI, this doesn't appear to be working on my generation 1 iPhone.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#9Very cool tech demo, however inversing the up/down transformation would make it feel proper 3d, as in that the box "remains the same" while you move your iPad, giving the illusion that it's in the iPad.
Re: Holobox: A CSS 3D cube that reacts to device orientation
#10Since this works only on such a small subset of runtimes (it only manages to slow down my Android browser), you might as well write in ActiveX and slap a HTML5 doctype to it.
Kudos on the hackery, don't get me wrong, I'm all for taking devices where they weren't meant to go. My issue is with a world where this kind of fragmented support will again become common, just when we were starting to have a grip on actual standards.