Earlier quoted context omitted.
> At the standard PAL framerate of 50 FPS, this gives you 1/50th of a second to react PAL is 25FPS, no?
For broadcast programs, yes. The NES, and many other early computer/game systems, don't bother sending an interlaced display. Basically, they omit the half scan line at the end of one frame that positions the next frame lines in between the prior frame. That's what 288p is. And the result is half the vertical resolution but at full frame rate. 50fps Pal, intended for viewing movies, television broadcast does output t…
> And the result is half the vertical resolution but at full frame rate
This is incorrect. It would be correct if you said “full field rate” here. The PAL standard is 50 fields per second. Two fields comprise one frame.
Now as to the NES specifically, this link breaks down more precisely the game’s FPS (tl;dr, it’s neither PAL or NTSC’s frame or field rate exactly):