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Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

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Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#61

Here is Mitch Flower Power performing the glitch on live TV in 2016 with Stephen Colbert: https://youtu.be/jvLwpnn1F4Y I believe Mitch was the first person to do this trick in RTA.

What the hell, he just pulled that off with all the distraction and people yelling, with all the stress, on a single try? How is that even possible, don't speedrunners do thousands of runs to get a win like this? Was it a real run? And Colbert was speaking and distracting him during some of the most important part of the run and cut off before even really showing his win. What a shame.

He also did it at GDQ. Which really speaks to how good Mitch is.

But once you are at this level, it is the other details that requires grinding:

The thing that sets the run from TFA apart from this run is the hammer bro manipulation that easily fails AND the luck of having good hammer bro movement (6% chance) after the manipulation is done.

Getting those two things on top of good execution is what requires thousands of tries for these top players.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#62

Earlier quoted context omitted.

> The only thing I'm not clear on: even knowing exactly what you're doing... how likely is it that you could pull this off in real-time? Did the player have to do this 10 times? 100? 1,000? Speedrunners usually list their number of attempts in the top right corner of their splits window. In this case, it says 16/3904. My read of that is that this is his 3,904th total attempt at speed running this game (I have seen ru…

I think 16 is the total amount of successes using this method.

So same succes rate as playing FTL regularly?

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#63
UPDATE: They do! https://en.wikipedia.org/wiki/List_of_Super_Mario_speedrunni... (see also, replies)

----

I'm not saying this kind of thing isn't impressive -- because, duh, it's amazing! I just don't think it should count as a record. Or at least it should have it's own category.

For me it just crosses a line between exploiting a side effect or minor bug, and... well, this.

If I could somehow glitch physics at the quantum level in real life, to instantly warp me to the finish line of a race, is it fair?

Is it in the _spirit_ of the race?

It'd be incredible, sure, and on paper, yes, you went from point A to B faster than a cheetah. But it's no longer a race concerning the physical fitness of the contestants. It's about systemic exploitation.

I guess this question bleeds into the idea of physical augmentation and enhancement, and quickly into some Deus Ex stuff, if you push it enough.

Love the hack, just pondering the ethics of it being a record.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#64

UPDATE: They do! https://en.wikipedia.org/wiki/List_of_Super_Mario_speedrunni... (see also, replies) ---- I'm not saying this kind of thing isn't impressive -- because, duh, it's amazing! I just don't think it should count as a record. Or at least it should have it's own category. For me it just crosses a line between exploiting a side effect or minor bug, and... well, this. If I could somehow glitch physics at the q…

I'm not a speedrunning expert but I think that there are usually subcategories for "glitchless" runs, where you can only use the intended game mechanics. So your suggestion has already been approved by the speedrunning community.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#65

UPDATE: They do! https://en.wikipedia.org/wiki/List_of_Super_Mario_speedrunni... (see also, replies) ---- I'm not saying this kind of thing isn't impressive -- because, duh, it's amazing! I just don't think it should count as a record. Or at least it should have it's own category. For me it just crosses a line between exploiting a side effect or minor bug, and... well, this. If I could somehow glitch physics at the q…

It is it's own category. https://www.speedrun.com/smb3 has the following:

100%: "Beat the game, entering and completing every stage and Hammer Bros. fight" Any %, warpless: "Beat the game as quickly as possible without using any wrong warps or warp whistles. Warp whistles may be collected but not used." Any %, no wrong warp: "Beat the game as quickly as possible without using any wrong warps." Any %: “Time starts on pressing Start on the title screen. Time ends when Mario is visible in the princess' chamber. If the game crashes, the run is invalid."

The run shows is an Any% run.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#66
post #33

Related CTF challenge you can undertake yourself: https://gitlab.com/cybears/fall-of-cybeartron/-/tree/master/... Write-up of solution: https://greenbender.github.io/ctf-writeup/post-cybearsctf-20...

Thanks for this, looks interesting

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#67

Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…

Bismuth and Summoning Salt are two excellent channels about speedrunning.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#68

Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…

Also be sure to check out the super Mario world flappy bird code injection: https://youtu.be/hB6eY73sLV0

Plus "Mario maker" mode injected into super Mario world: starts around 11:30: https://m.youtube.com/watch?v=IOsvuEA2h4w

Although this one is unlikely to ever be performed by a human!

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#69
Whenever i see stuff like this (youtube recommends speedruns + indepth speedruns videos on and off over the last few years), i imagine something like game of life where a ton of pixels are getting smaller and more refined.

The thought behind it is, that we as brains churn through everything and as we are that many and we are connected so well, we just churn through games which have been released 32 years ago by doing everything you can do with it.

Just a few days ago i saw a video where they used debug code to manipulate the game state and one of those things was a sprite fix, as there is a bug in super mario bros. 2 where the last frame was skipped and the memory fix fixes that.

The same happens with more complex 3d games as well, like thx to nvidia tools frame analysis of games exist on yt. Nice to see all the render pathes explained step by step.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#70

Excellent video. I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. Never expected this video to turn into a full on reverse engineering explanation. As a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: - First, it's difficult to improve on the regular world records since they're so o…

> So it's creating a whole new genre of runs that simply isn't about execution anymore.

This sounds to me like a variant of "using glitches/sequence breaks isn't how the devs intended it to be played".

Arguably, setting up for these glitches and exploiting them in real-time (i.e. not TAS) using only a controller is still "execution".

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