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Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

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Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#21
post #4

Earlier quoted context omitted.

An A press is an A press. You can't say it's only a half.

Sure you can, when you define ahead of time that "press" means a full down/up cycle. When you say the down part of the cycle is a "press", you're being just as arbitrary.

That's known as positive and negative edge in the fighting game community. Some fighting games (e.g. Street Fighter) actually check inputs at both the positive and negative edges of button presses, so you can actually hold punch while doing the quarter circle forward and let go as you hit forward.

A lot of advanced combos and tricks use negative edge.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#22

Ive always wished someone made a Super Mario Bros. race your friend to the end split-screen (top & bottom) game. In between each player can hit certain blocks to create obstacles for their opponent. I think it would be a lot of fun! Maybe some MOD maker can make that!

I'm 95% sure this is sarcastically referencing https://www.nintendo.com/games/detail/super-mario-bros-35-sw... but in case it isn't or someone reading isn't aware.

For that matter, it existed in Super Mario Bros. DX for Game Boy Color as well.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#23
I love the speedrunning and ROM hacking communities. Speedrunning has become my sports entertainment. And I finally learned Assembly by messing around hacking Super Mario World.

All I can say is that I wish I combined my passions for programming and gaming much earlier in life.

If you like this kind of video, I highly recommend Summoning Salt's World Record Progression videos: https://www.youtube.com/channel/UCtUbO6rBht0daVIOGML3c8w

They don't always dig deep as the original video post, but the discovery of glitches comes up often and the videos are incredibly well done.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#24

That's absolutely insane. Manipulating the state of the game world so that its data maps to instructions to complete the game, and then glitching in a way that executes it. The only thing I'm not clear on: even knowing exactly what you're doing... how likely is it that you could pull this off in real-time? Did the player have to do this 10 times? 100? 1,000?

I don't know about the run shown in the OP, but there are a fair number of memory-manipulation/ACE speedruns that are feasible in RTA ("real-time attack", a.k.a. something a human could pull off, as distinct from TAS). Off the top of my head I can think of such routes for Pokemon Red/Blue, Ocarina of Time, and Super Mario World.

To answer your question of "how likely is one to pull this off" for those three, the Pokemon one requires no almost advanced execution, other than turning off the console at a precise point to corrupt the save data you otherwise just need to follow a simple (though long) series of steps. The Mario one requires some pixel-perfect precision, and runners often used hacked ROMs that display coordinates in order to train. The Zelda one requires exact angles to be held on the analog stick, and I've heard of people creating guides out of cardboard and rubber bands in order to help them achieve the angles more reliably.

Sorry that I don't have any video links on hand, but you could almost certainly find examples of these in the GDQ archives.

EDIT: Found a good video for the SMW example, by SethBling, which actually goes a step further and manually reprograms SMW into Flappy Bird: https://www.youtube.com/watch?v=hB6eY73sLV0

EDIT 2: Here's an excellent explanation of the Zelda ACE: https://www.youtube.com/watch?v=wdRJWDKb5Bo

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#25
post #17

And here's this glitch taken to the max using a TAS (in which a program is used to enter frame-perfect controller inputs). Apparently, a second controller is used to enter arbitrary code into RAM. http://tasvideos.org/4961S.html I don't really understand it, but it really blows my mind what some people think of.

The progression isn't particularly mind blowing, though. Once somebody notices a buffer overflow / register pollution of some sort, you note which area of memory it's executing and then reverse engineer how to modify that memory to execute particular instructions. I would expect a community like HN would consider this par for the course.

That said, what's impressive to me is the amount of time and energy individuals are willing to expend on this sort of thing. Speed runs in general, the sheer time investment and dedication. There's a sand mandala aspect to it all.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#27

Ive always wished someone made a Super Mario Bros. race your friend to the end split-screen (top & bottom) game. In between each player can hit certain blocks to create obstacles for their opponent. I think it would be a lot of fun! Maybe some MOD maker can make that!

I'm 95% sure this is sarcastically referencing https://www.nintendo.com/games/detail/super-mario-bros-35-sw... but in case it isn't or someone reading isn't aware.

Oh wow what I wished for decades ago is coming out soon for a home console. Had no idea but thank you!!

Weird it's only the original Super Mario Bros. game and only available from October to March.

Didn't know it was already created on the DX...never owned one before.

*upon a search a Modder created this a year ago called Mario Royale (better name then 35) https://www.ibtimes.com/super-mario-bros-35-has-elements-201... . They shut him down and created their own .. surprised no one at Nintendo thought of this nor ask the modder for help.

Lame, Nintendo lame!

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#28
This guy makes such good videos.

I mean, I marginally gave a shit about a lot of these games now that I'm old (even though I owned all of them as a kid), much less about speed runs, but after watching his videos by chance, I suddenly care again ... and maybe even a lot more for the endeavour of speed runs.

And that's the hallmark of a good documentary.

Re: Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]

#29
post #28

This guy makes such good videos. I mean, I marginally gave a shit about a lot of these games now that I'm old (even though I owned all of them as a kid), much less about speed runs, but after watching his videos by chance, I suddenly care again ... and maybe even a lot more for the endeavour of speed runs. And that's the hallmark of a good documentary.

I've always found the any% categories of speed running to be the most interesting, since it often works by manipulating the code of a game to work in really inventive ways.

if you like videos like this, pannenkeok2012 does super in depth analysis of everything Super Mario 64

https://www.youtube.com/user/pannenkeok2012

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