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Apple: Person-to-person experiences do not have to use in-app purchase

developer.apple.com

401–410 of 492 posts

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#401
so, in theory epic could add an option for a $5 coaching session, where a coach watches you play and coaches you over voice, and the student receives a skin upon completion.

Can a yoga instructor add personalized text to each individual stream to have 5 simultaneous 1-1 sessions?

etc.

this is so rife for double standards, in practice it basically boils down to "what we say goes"

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#402

Earlier quoted context omitted.

The reason why developers want to make apps for iOS is because there's a large market. That market exists because Apple has done a great job prioritizing the protection of their customers' privacy and payment information. If third party App Stores are ever forced onto iOS devices, that market vanishes completely. Crashes, slowdowns, battery drain, malware, and information theft will become the norm. Go no further tha…

I don't see that at all. The value Apple supposedly provides is safety. If consumers want the safety that Apple offers, they can continue to limit themselves to Apple's App Store offerings, while those who don't value safety as highly can use a different app store. Just because you value something in a certain way does not mean everyone else should be forced to adhere to those same values.

When you allow additional app stores, you encourage companies--like, say, Epic Games--to convince people who do not understand the ramifications or the threats involved with opening up past a rigorous review process to do so. And Epic isn't going to be following behind for the newly-credulous when they pick up another one and it's full of dangerous shitware.

Somebody who wants to not use the App Store can buy an Android device. It's fine. It's fine.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#403

Earlier quoted context omitted.

Playstation/Xbox are general computing devices. So is my Sony TV, Tesla car and Samsung fridge. All have an App Store and are fully capable of facilitating payments, running Microsoft Office, using SaaS apps, doing "work". Users are prevented from doing so by artificial restrictions on their App Stores which could be lifted at any time by a simple business decision. Apple allows more freedom to developers than these…

I assume you're making this argument to be absurd and reductionist, but just in case you aren't, no, those aren't general computing platforms. Sure, they could be, with a lot of effort. But they are neither marketed nor capable of general compute today . They don't have the toolset or ecosystem to make general purpose apps. Nor do they actively encourage people to make general apps.

I can't load Intelij, Xcode, Xamarian, JVM, etc on my iPhone or my PlayStation "without a lot of effort".

What is your definition of "general" that makes one of them general, and the other one non-general?

To me the only reason an iPhone seems to be "general purpose" is because the "number of developers has reached some critical mass and wants it to be". Which seems like putting the cart before the horse.

Sanity Test: Should my microwave be a "general purpose" device because it is built with a Raspberry Pi and a touch screen?

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#404

> We will reject apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it. This line makes my blood boil. Futhermore, later they define disallowed sexual content as: > 1.1.4 Overtly sexual or pornographic material, defined by Webster’s Dictionary as "explici…

> In 1981 Justice Stewart commented about his second thoughts about coining the phrase. "In a way I regret having said what I said about obscenity—that's going to be on my tombstone. When I remember all of the other solid words I've written," he said, "I regret a little bit that if I'll be remembered at all I'll be remembered for that particular phrase."

Good. Considering how much damage he did to the right to free speech (and less importantly the legitimacy of the supreme court), he deserves to not be remembered for anything else.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#405
post #126
post #109

Earlier quoted context omitted.

Yes. And it also proves beyond a shadow of a doubt that Apple deserves its 30% cut and is offering substantial value.

It doesn't prove anything. Here's another interpretation: iOS devices are more expensive hence people that use them can spend more money on apps.

There is no need for interpretations. This is a fact that developers and publishers generally make more money on iOS.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#406

Earlier quoted context omitted.

I love how people are completely missing your point and introducing Nintendo to the discussion. Trying to equal a smartphone and a fucking gaming console (Switch). A smartphone has become as you said an intersection, i.e. a bridge to the digital world and has become an absolute neccessity in today's world. And as such should also be regulated. All these people who are comparing Nintendo to Apple, try going a month wi…

> try going a Month without using your Macbook, Ipad or iPhone. Hint:Good luck Hint: PC, Windows, Linux, Android. Congratulations.

Most people don’t want to carry two phones.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#407

Earlier quoted context omitted.

This is so arbitrary and petty It sounds like Apple is trying to keep from becoming the new backpage.com.

No, it's so that if Ticketmaster wants to do in-app purchases for concert tickets, Apple gets 30%

Aren't concert tickets "Goods and Services Outside of the App:"? Thinking about it more, aren't most person-to-person experiences outside the app?

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#408

Earlier quoted context omitted.

> App Store ... isn't a place most App developers can simply choose not to be on Why?

Because it's an existential need for many people trying to run an online business? And because most Apple users don't actually know what the ramifications of ramifications of Apple's policies are and instead blame the app developers instead? And because Apple makes it a policy violation for apps to even inform the users about these policies? And because Apple makes it practically impossible to run apps on an iPhone a…

> Because it's an existential need for many people trying to run an online business?

There's Android, Windows, Linux and the web. And for games, also the PlayStation, Xbox, and Switch.

> And because most Apple users don't actually know what the ramifications of ramifications of Apple's policies are and instead blame the app developers instead?

Developers can pull out of iOS and inform users to use Android etc. instead.

> And because Apple makes it practically impossible to run apps on an iPhone any other way, with even personal use requiring a reinstall every 7 days or paying Apple 100 dollars a year?

Users who want to do that can use Android etc.

> And because Apple's 30% extortion fee

Android, Windows, PlayStation, Xbox, Switch, Steam, Epic etc. have the same extortion.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#409

Earlier quoted context omitted.

Regulating the app store isn't beneficial. They should be able to reject bad apps for being bad without having to go to court over it. The problem is that they restrict the user from using any other app store. So then when they get it wrong there is nothing anybody can do. And then they have less incentive not to get it wrong, because it's much harder for them to lose users to a competitor, so then they prohibit thin…

The reason why developers want to make apps for iOS is because there's a large market. That market exists because Apple has done a great job prioritizing the protection of their customers' privacy and payment information. If third party App Stores are ever forced onto iOS devices, that market vanishes completely. Crashes, slowdowns, battery drain, malware, and information theft will become the norm. Go no further tha…

> I sincerely hope that those of us who have trusted Apple with our data will start to speak out before Google-backed lobbyists tranform iOS into a malware-ridden hellscape

Ive had iPhone for the past year, but before that I had many years of Android. I really don’t see my years on Android as hellscape. I never had any malware, I mostly used google play store but also sideloaded some “grey” software (a mobile hearthstone client before the game had a real mobile client). I think at some point I installed amazon App Store but not sure why.

I also can’t say that my recent Apple experience is smoother than my android experience. On my iPhone 11 Pro I’ve had multiple experiences where some app after a while started to crash on startup and clearing data didn’t help. They had to be explicitly removed then reinstalled. My previous phones (Samsung S8 was my last Android) didnt have this or really any issue.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#410
post #409

Earlier quoted context omitted.

The reason why developers want to make apps for iOS is because there's a large market. That market exists because Apple has done a great job prioritizing the protection of their customers' privacy and payment information. If third party App Stores are ever forced onto iOS devices, that market vanishes completely. Crashes, slowdowns, battery drain, malware, and information theft will become the norm. Go no further tha…

> I sincerely hope that those of us who have trusted Apple with our data will start to speak out before Google-backed lobbyists tranform iOS into a malware-ridden hellscape Ive had iPhone for the past year, but before that I had many years of Android. I really don’t see my years on Android as hellscape. I never had any malware, I mostly used google play store but also sideloaded some “grey” software (a mobile hearths…

Maybe because Amazon App store used to cough up one paid app for free / day to get users to use their store.
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