Live data from Hacker News

Apple: Person-to-person experiences do not have to use in-app purchase

developer.apple.com

241–250 of 492 posts

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#241
post #238
post #129

Earlier quoted context omitted.

I have a react native app and it runs in both stores. The iOS users drive most of my revenue. My app could not survive without the organic search traffic from Apple. I guess I was a bit misleading in my original comment. 98% of my users come from iOS and Android organic search results. I haven't been able to find any profitable non-store marketing channels.

iPhone users tend to buy "more" from store. Android users don't really care about apps. It's not Apple or Google. It's users who are paying.

Checking multiple sources, Google Play store revenue was a bit over half the Apple App Store last year, so around the 8 billion mark for GPA and 14 billion for AAS.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#242
post #236

Earlier quoted context omitted.

There has been the ability add to the home screen since day 1. There were plenty of website that calculated where the “share” button was in the browser app and had a pop up to add to the home screen.

There is no option to do so from any other browser other than Safari. And even in Safari, the most a website can do is guide users through the open settings -> swipe -> scroll -> click button -> enter title -> hit ok flow.

There is no “go to settings”.

Click the share button, Scroll up, click “Add to home screen”, click OK. The title is the title of the page.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#243
post #130

Earlier quoted context omitted.

It's not a monopoly. By definition. It's not even close. That's all I am saying. So we should stop with this absurdity of talking about Apple having a monopoly. Apple does not even have majority market share in any of the markets that it participates in.

If it's not a monopoly, there needs to be some other word for it. It's not equivalent to retail stores, where if you don't like Walmart's price you can shop at Target, because the cost of switching from one phone to another is prohibitively high. Until everyone walks around with an iphone in one pocket and a Samsung in the other, it's something akin to monopoly.

s/monopoly/duopoly/g

Nothing about the original argument changes, people are just being pedantic about which word is used. Duopolies can be just as dangerous as monopolies, and to the original commenter's point, duopolies are definitely capable of monopolistic behaviors.

I advise people to just use 'duopoly' and to avoid letting arguments like this distract from the main point, which is that Apple has an outsized control over the entire mobile market and uses its control to unfairly prop up its own software offerings like Apple Music over Spotify, to lock consumers into its ecosystem making it difficult for them to move to other platforms, to force third-party devs to give Apple a substantial cut of their own profits even when they aren't interested in leveraging Apple's services, and to outright shut down competing mobile services that don't fit into Apple's vision for what they want the mobile market to be (Google Stadia, etc).

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#244
post #156
post #5

Earlier quoted context omitted.

> One-to-few and one-to-many realtime experiences must use in-app purchase. WUT?! This is so arbitrary and petty. So we're supposed to feel thankful that the all mighty Apple is allowing 1 on 1 personal fitness trainers and tutors but not build something that is scalable?

> build something that is scalable? That's probably the point - 1:1 experiences that are not scalable is a drop in the bucket even if they charge a 30% commission.

I beg to differ. I use a website to schedule our baby sitter, but with this rule, it's possible to be an app.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#245

Earlier quoted context omitted.

I remember that if I wanted to play anything other than Snake on my Nokia, I had to pay like $5 a game. And those games were even worse than the majority of 99¢ games on the store. You can argue lower prices lead to more crap, but it also encourages people to spend more. Most people would debate a $4.99 purchase, but think nothing of 5 99¢ purchases if done separately.

I think I agree with Lap Cat here. There's a place for cheap apps, but the problem comes for people developing productivity (or worse, vertical market) software that's going to sell "mere" thousands of copies, or tens of thousands at best, rather than hundreds of thousands or more. If you sell 10,000 copies at $50 a copy, you've grossed well over a quarter-million even subtracting Apple's 30% -- but if you're selling…

Those kinds of apps today tend to be part of a SaaS service and listed as Free in the App Store. Provided it’s B2B and not B2C - and you do signups and payments on your own website - then you’re exempt from the self-service signup (and 30% tax) requirements.

The catch is that as you get bigger and seem more B2C than B2B then Apple might start to take notice (see: Hey e-mail).

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#246

Earlier quoted context omitted.

It appears you didn't hear the biggest shocker of them all; one does not need to have an outright monopoly to be in a dominant position, able to abuse its power in a market. I know, shocker.

Is Apple abusing its power by keeping its fee the same as it has been forever?

[deleted]

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#247
post #136

Earlier quoted context omitted.

That's whataboutism. In this post it's about Apple. That others do it doesn't excuse it. And a big difference with Google is that you can sideload or use other stores on Android. And same on Windows, you don't have to use the store.

That's not a big difference, with Android, because nobody is making any money doing that. It doesn't work. I didn't mention Windows. I was discussing platforms where everyone takes a 30% cut. You may say this is mere whataboutism, but anyone who reads Hacker News knows that 99% of the anger and attacks on this practice are directed at Apple. Nobody bitches at Google and Sony and Microsoft for doing the exact same thi…

Google gets hit on the privacy front pretty regularly. I guess it depends on the issue. But not to worry, I'm sure there will be plenty of time and opportunity to complain against injustices from all corporations in the future. A significant chunk of early adopters for Apple/MS/Google products were nerds who spread the good word. Its no surprise that issues like privacy, developer freedom and hacker-ethics will drive the conversation against these companies.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#248

> We will reject apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it. This line makes my blood boil. Futhermore, later they define disallowed sexual content as: > 1.1.4 Overtly sexual or pornographic material, defined by Webster’s Dictionary as "explici…

I completely agree. When rules aren't codified it invites biased interpretation of them. However.... I've worked on an internal communications platform. For some reason people would forget that they were on a corporate site with their corporate email linked to it and spew garbage that any decent person would be embarrassed to say out loud. So we deliberately didn't codify our rules. We chose not to because we were aw…

Your codified rule was “don’t habitually say stuff you don’t want to be attributed to you with your manager, HR, legal, and anyone else at work you don’t want reading it”.

Seems pretty straightforward to me.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#249

Platforms need to be regulated and not with the anti-trust laws created to deal with industries before software even existed. We need a new Sherman or Clayton act specifically for platforms. You can split them out, social media platforms over X users are regulated in this way. Marketplaces over x users are regulated in this way. We cannot rely on platform owners to update policy in response to mounting public pressur…

I haven't seen a good reason for needing new laws. Seems like a great way to carve out special rules for companies that think they can skirt existing anti-trust laws.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#250

Earlier quoted context omitted.

> a whole economy hostage. iOS is not even near to the "whole economy" of mobile software. Companies should just stop being based in the US. With what’s happening to TikTok and this ridiculous push for a Communist-style reappropriation of Apple’s platform, it seems that the US may no longer be a safe place for businesses to become too big in (except of course, the ancient titans of oil, guns, pharmaceuticals etc. tha…

If a single company was putting up toll booths on every intersection AFTER selling those roads to the public, then yea, call me a communist but I don’t think that’s good for the economy. And I don’t care if that company single-handedly invented roads - there should a limit to how far you can milk the society you operate in.

I love how people are completely missing your point and introducing Nintendo to the discussion.

Trying to equal a smartphone and a fucking gaming console (Switch).

A smartphone has become as you said an intersection, i.e. a bridge to the digital world and has become an absolute neccessity in today's world. And as such should also be regulated.

All these people who are comparing Nintendo to Apple, try going a month without your Switch and then a Month without using your Macbook, Ipad or iPhone. Hint:Good luck

Post reply on HN