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Apple: Person-to-person experiences do not have to use in-app purchase

developer.apple.com

211–220 of 492 posts

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#211
post #173

Here's a diff of the document. I'm not sure if it works on mobile: https://web.archive.org/web/diff/20200911173859/202009011909... What catches my eye, other than the "person to person experiences" and game streaming changes is the complete removal of the following clause in section 3.1.3(b) "Multiplatform Services": >You must not directly or indirectly target iOS users to use a purchasing method other than in-app pu…

It says you can not treat apple customers any different to other customers.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#212
post #155

They say: > Consider using Xcode to install your app on a device for free or use Ad Hoc distribution available to Apple Developer Program members. Can anyone explain this to me? I have some AppleTV apps I’ve written for myself. I can run them on my AppleTV but I have to reconnect to Xcode every 7 days to continue using them. It’s a pain in the butt. How can I install these apps without a dev account and without havin…

You have a get a paid Developer account. It costs $99/year for the Developer account which gets provisioning profiles that are valid for a year at a time.

You also have to own a Mac and either an Apple Watch or iPhone to enable two-step verification.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#213
post #130

Earlier quoted context omitted.

It's not a monopoly. By definition. It's not even close. That's all I am saying. So we should stop with this absurdity of talking about Apple having a monopoly. Apple does not even have majority market share in any of the markets that it participates in.

Depending on who you ask, Apple may or may not have a monopoly on their App Store. I’m of the opinion that you can’t just redefine a “market” to be what you want that would make someone a monopoly. Is Target a monopoly on what it sells in its stores?

"Depending on who you ask"? Ok, sure, if you ask people who have no clue what a monopoly is, you can get any answer you want.

But the idea of having "a monopoly on their App Store" is laughable. By that standard, every single company has a monopoly.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#214
post #42

It seems to me like Apple has created the appearance of a new exemption without actually changing anything. All of the example transactions in the guidelines (“tutoring students, medical consultations, real estate tours, or fitness training”), are for real-world services performed by people. In-App Purchases have always been specifically and exclusively intended for digital content. The introduction for the IAP secti…

>are for real-world services performed by people

but they can be done over the app.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#215

Earlier quoted context omitted.

Sure you can avoid their fee. See how many customers you will get if you force them to side load - ask Epic.

Funny, some Apple fanboys claim that if side-loading is allowed the the Apple Store will get empty and you get 10 new App Stores and others like you claim the reverse (I agree with you, allowing side loading and other stores will not empty the main store)

Who claims this? Nobody with any credibility claims this.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#216
post #196

Apple should make a profit for providing the platform. That profit shouldn’t be 30%... as a business operator I wouldn’t mind paying ~3%

I wouldn't mind paying $100 for an iPhone either. Unfortunately, you and I don't get to set the prices on the products we buy. And if you don't find the price reasonable, don't buy the product. Apple has no obligation to let you reach all of its customers just because they are successful.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#217

Earlier quoted context omitted.

It's their treehouse; they can do what they want. None of these platforms are your friend. Half the Apple devs I know have some kind of stockholm syndrome, though.

Or just maybe they like making money on the mobile platform where people will actually spend money?

Then stop whining about Apple's stupid rules. Apple also likes making money on their platform, and they're much better at it than you are.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#218
post #213

Earlier quoted context omitted.

Depending on who you ask, Apple may or may not have a monopoly on their App Store. I’m of the opinion that you can’t just redefine a “market” to be what you want that would make someone a monopoly. Is Target a monopoly on what it sells in its stores?

"Depending on who you ask"? Ok, sure, if you ask people who have no clue what a monopoly is, you can get any answer you want. But the idea of having "a monopoly on their App Store" is laughable. By that standard, every single company has a monopoly.

That was my point. But I’ve seen many comments here saying some variation of “Apple has a monopoly on the App Store”

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#219
post #53

Earlier quoted context omitted.

> People quickly forget what a tremendous liberation the App Store created for developers. People quickly forget that software was distributed on the web long before the App Store existed. >That's what has caused this flood of software purchases from consumers. No, that was caused by a billion people buying shiny new mobile computers. They would have bought a lot of software in any case, even without an App Store. Ne…

People quickly forget that software was distributed on the web long before the App Store existed. He's talking about when you used to have to pay $50 to $500 for software in a store, but the author was lucky to see $5-$10 of that.

True, but today is mostly certainly not 1998.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#220
post #200

Earlier quoted context omitted.

"You're claiming the nonexistence of something that clearly exists." You have become incredibly insincere in your arguments, or you are seriously misunderstanding this discussion. There are ARMIES of corporate developers making internal apps for corporations around the globe. I, like probably 80% of HN, spent much of our career doing this. That isn't commercial software. It has zero relevance to any App Store, Window…

> You have become incredibly insincere in your arguments, or you are seriously misunderstanding this discussion. Please refrain from personal attacks. As you noted in another comment, I'm primarily a Mac developer, and in my experience, the extent of the third-party Mac software market has often been vastly underestimated. Maybe it's just because people aren't familiar with it. There are of course large numbers of us…

That wasn't a personal attack whatsoever.

Saying that the market is a wasteland doesn't eliminate the occasional tiny oasis. But compared to the size of the userbase, the market was and remains tiny. People are postulating about some magical greener pastures when the evidence right in front of our eyes, and through the history of the platform, is that it is a fantasy.

Jobs is a good proxy. Through the entirety of my career, internal or corporate solution development jobs have outnumbered commercial, end-user development jobs at least 1000:1 if you aren't directly beside Microsoft, Adobe, or a handful of anti-virus firms. It was, and remains, just a tiny, tiny market. Tiny, micro-boutiques that are a little sliver of marginal prosperity in a desolate wasteland of failure.

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