This is awesome. I'm glad we have have insurance in case no one fills the void of HTC leaving. You can argue that Valve is, but given the massive back orders of the Index and their discontinuing of their controller and streaming box; I'm not totally confident. Now we just need controllers and maybe even base stations.
> fills the void of HTC leaving Huh? I'm out of the loop here. HTC is still selling the Vive Cosmos. What are you referring to?
Relativty – An open-source VR headset
231–235 of 235 posts
Re: Relativty – An open-source VR headset
#232Great brand name. Awesome write up. "We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same: build it yourself." Soldering SMD components sounds daunting, so kudos to you for this. Not sure why the pedantics about 2K and the price in these comments...
> Soldering SMD components sounds daunting, It really isn't, watching some videos learning some techniques. Practice. The same statement could be made about most things that people aren't familiar with or haven't spent any time working to learn.
Re: Relativty – An open-source VR headset
#233Earlier quoted context omitted.
Jees, pls dont. MP should not be used for display resolutions. It's 1440x1440 or 1440p 1:1 But yes definitely not 2K.
I think it's a good idea to use megapixels for resolutions. 720p - almost 1MP, 1080p - 2MP, WQHD - about 3.7MP, my monitor (advertised as "4K") - more than 8MP Also we should use area instead of diagonal measurement to convey the size of a screen.
Re: Relativty – An open-source VR headset
#234Earlier quoted context omitted.
Hopefully the design won't kill users on launch day.
It's fine - people will be still perfectly willing to continue using it after it does that. ;-) (Plot of later part of Sword Art Online - really.)
Re: Relativty – An open-source VR headset
#235Earlier quoted context omitted.
> Soldering SMD components sounds daunting, It really isn't, watching some videos learning some techniques. Practice. The same statement could be made about most things that people aren't familiar with or haven't spent any time working to learn.
As someone who has worked in an electronics lab and done lots of soldering, I can say your setup makes a huge difference. A great setup will make soldering SMD components a breeze, but a bad setup will make it very frustrating. Practice obviously helps but a nice soldering station with some kind of magnification will close the gap a whole lot faster.
I am still surprised that this is not more common. Even a biology-grade binocular microscope for 100$-ish makes a huge difference.