Question for those knowledgeable on AI: what sort of game would be easy for a human to understand, but difficult or impossible for a computer to play or easily defeat humans? I imagine one based purely on randomness, like dice, would be one. I remember reading somewhere that languages like Finnish and Hungarian are difficult for computers to parse, [1] due to their agglutinative grammatical structure. Not sure if tha…
Exploring new forms of chess using artificial intelligence
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Re: Exploring new forms of chess using artificial intelligence
#82A summary to undo the clickbait: AI is making chess beautiful by making it easy to check how new rules affect playability. Rule changes suggested in the article are: - No castling - Allowing self capture - Pawns can move sideways - Pawns can move 2 squares at a time
The rare occasions that I played against my wife and tried to castle, she rejected it outright with, "No fancy moves!"
Re: Exploring new forms of chess using artificial intelligence
#83Question for those knowledgeable on AI: what sort of game would be easy for a human to understand, but difficult or impossible for a computer to play or easily defeat humans? I imagine one based purely on randomness, like dice, would be one. I remember reading somewhere that languages like Finnish and Hungarian are difficult for computers to parse, [1] due to their agglutinative grammatical structure. Not sure if tha…
Re: Exploring new forms of chess using artificial intelligence
#84Earlier quoted context omitted.
That's because the AI isn't allowed to cheat. The skill of "world class" bridge play mainly lies in creative ways to cheat.
I don’t know much bridge so please correct me if I’m wrong, but isn’t that “cheating” basically applying steganography to game moves? It’s not like touching your ear at the right time or some other kind of back channel. It’s all represented by game moves. That sounds tractable for an algorithm.
If AI teammates were allowed to have a pre-developed, shared model between them for communication so the other automatically "knows" what the others moves mean then it would be closer to fair grounds but that's considered cheating even though human teammates do the same thing.
Re: Exploring new forms of chess using artificial intelligence
#85Re: Exploring new forms of chess using artificial intelligence
#86Likewise in bughouse, you play with a partner (where you are opposite colors) against another team. You each play your own game against the opponent but each opponent piece you capture you can give to your partner to place on their board and vice versa. First person to win the game wins for their team. It requires good communication and a different strategies than traditional chess as you need to account for two games and the flow of pieces on both boards.
Re: Exploring new forms of chess using artificial intelligence
#87A summary to undo the clickbait: AI is making chess beautiful by making it easy to check how new rules affect playability. Rule changes suggested in the article are: - No castling - Allowing self capture - Pawns can move sideways - Pawns can move 2 squares at a time
The best attempt I've seen is Fisher random chess which attempts to create so many unique starting positions that memorizing openings becomes impossible. It ends up leading to really unique situations, and in some cases even a first move advantage for black.
Re: Exploring new forms of chess using artificial intelligence
#88A summary to undo the clickbait: AI is making chess beautiful by making it easy to check how new rules affect playability. Rule changes suggested in the article are: - No castling - Allowing self capture - Pawns can move sideways - Pawns can move 2 squares at a time
The rare occasions that I played against my wife and tried to castle, she rejected it outright with, "No fancy moves!"
Re: Exploring new forms of chess using artificial intelligence
#89Earlier quoted context omitted.
I don’t know much bridge so please correct me if I’m wrong, but isn’t that “cheating” basically applying steganography to game moves? It’s not like touching your ear at the right time or some other kind of back channel. It’s all represented by game moves. That sounds tractable for an algorithm.
Well yes, that and actual cheating (the competitive scene if rife with cheating of all kinds). If AI teammates were allowed to have a pre-developed, shared model between them for communication so the other automatically "knows" what the others moves mean then it would be closer to fair grounds but that's considered cheating even though human teammates do the same thing.
Re: Exploring new forms of chess using artificial intelligence
#90Question for those knowledgeable on AI: what sort of game would be easy for a human to understand, but difficult or impossible for a computer to play or easily defeat humans? I imagine one based purely on randomness, like dice, would be one. I remember reading somewhere that languages like Finnish and Hungarian are difficult for computers to parse, [1] due to their agglutinative grammatical structure. Not sure if tha…