Well that's one way to look at it. What made him really rich was selling out to Tencent, who just so happens to also have a mobile app store that they would love to get onto your phone.
Tim Sweeney on Apple and Google
301–310 of 456 posts
Re: Tim Sweeney on Apple and Google
#302App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…
Re: Tim Sweeney on Apple and Google
#303Earlier quoted context omitted.
That's a really simple view of the issue. You can't reasonably think even a large corporation such as Epic can achieve that. That is what makes Apple/Google a duopoly in the mobile computing space. At this point, without any state intervention, they can abuse their position of power to bully devs and consumer. I don't care that they had to "work hard" to get there or whatever; the fact is they now have too much power…
Apple & Google both did it, and are doing nothing to stop others from entering the (phone) market. Just because a market is hard or expensive to get into doesn't mean it's not a market worth entering. The real crux is Epic doesn't actually want an open phone platform, they just want to be software rent-slurping middlemen for an arbitrary 'cut' of a pie.
Re: Tim Sweeney on Apple and Google
#304Earlier quoted context omitted.
Many of them rely of a free-of-charge labour. Would you volunteer your free time to maintain Apple Store?
You're literally describing Homebrew.
Re: Tim Sweeney on Apple and Google
#305App stores and restrictive operation systems are a real threat in my opinion. We were really lucky that developers and users let at least the Windows store fail. You can earn good and easy money on those under the condition you get a minimal exposure, but I shudder to think this is the future of software. I think Sweeney is correct, although I also think Epic tried to do the same. Their success with some of their gam…
This assumes you want to install software from anywhere, or that you want your mom (who you suggested get and iPhone) to be able to install software from anywhere. For similar reasons that hardware admins don’t want you installing anything you like on company hardware, I don’t want my family installing anything they get tricked into installing on their phones. There are other options out there where you can do whatev…
Re: Tim Sweeney on Apple and Google
#306Re: Tim Sweeney on Apple and Google
#307Earlier quoted context omitted.
He doesn't force anybody to use the Epic Store. Unless you want to play Fortinite (which is made and published by Epic Games) or games that have an exclusivity contract with the Epic Store. This is much, much different than the position of Apple or Google. They don't have to pass an exclusivity contract with anybody since they have a de-facto monopoly on their device. Want you game to be playable on iPhone ? You need…
The problem is exactly those exclusivity contracts and how they were made. Epic literally bribed devs to do deals that went back on promises, people are not just upset about exclusivity, they are upset about exclusivity of stuff they PAID FOR on other platforms, there were kickstarted games, games pre-sold for Steam, etc... that suddenly became Epic exclusive, and devs went and explicitly said they wouldn't even retu…
Re: Tim Sweeney on Apple and Google
#308Earlier quoted context omitted.
> Lots of people buy iPhones specifically because they are restrictive, and are therefore more robust Just have a look at a mainstream Youtube video about the latest iPhone and see when they talk about the app review (hint: never). People buy phones based on camera, screen and interface, they never heard about the walled garden or Apple's practices.
I think most users appreciate the lack of malware on IPhones.
Do they?
What about bugs?
https://www.cvedetails.com/product/15556/Apple-Iphone-Os.htm...
Re: Tim Sweeney on Apple and Google
#309Earlier quoted context omitted.
The competition is in the marketplace. I'm not sure what value there is in having an Epic store, an Apple store, a Google store, a Netflix store, a Microsoft Store... Having choice isn't always better. I think the Apple iOS store is a very clear example where choice leads to negative experience for users. As I've mentioned before, Apple collectively bargains on behalf of users against developers. They enforce (albeit…
> I'll also add, I have yet to hear a peep from Epic w.r.t having to go through Microsoft, Sony, and Nintendo for releasing Fortnite Don't fight five enemies when defeating one will defeat all five.
It'll be interesting to see what happens. If they win this case (unlikely) it will cause a lot of changes. It really is an interesting case though. I see applications across multiple industries and services (Amazon, Best Buy, Wal-Mart, etc.) as well as Microsoft, Sony, Nintendo, and others.
If you can bypass the Apple App Store, I'm not finding a compelling reason that you can't bypass ANY App Store or similar product. If Nintendo sells a new console, they'll have to let you install any app store. Hell, why can't I create my own app store and publish it? Why only Epic?
Re: Tim Sweeney on Apple and Google
#310Earlier quoted context omitted.
Epic purchased Rocket League developer Psyonix and ended Linux support for the game shortly after: https://www.rocketleague.com/news/ending-support-for-mac-and...
Also macOS[1]. It was part of their upgrade to use a newer DirectX version[2]. Rather than maintain two renderers, they chose to end support for OSes which don't have DirectX support. If it costs more to maintain support for a platform than that support brings in, why would they do it? [1] https://support.rocketleague.com/hc/en-us/articles/360042201... [2] https://support.rocketleague.com/hc/en-us/articles/360043307.…