I'll repeat a comment I made on Reddit: I was scanning the page trying to understand how you were doing positional tracking. Took me a while to realise that's what you mean by "Experimental room-scaling" I'd suggest that this isn't the best wording. Call it "positional tracking" or "6DOF" or something. The whole "room scale" thing was confusing at the start and isn't used much nowadays (Is seated 6DOF VR "room scale"…
I understood what they meant by "room-scaling" immediately and I've only ever used a VR headset one time about 4 years ago.
On the other hand, I can surmise from my experience with robot arms that "DOF" likely stands for degrees of freedom, but I would have had no clue what "6DOF" meant in terms of VR.
I have mixed feelings about the Oculus and FB’s ownership. I would like an open platform but I appreciate both the more than adequate Oculus hardware and some excellent VR experiences created by both Oculus and many 3rd parties. I might still buy a manufactured open platform system, depending on available experiences. I would also definitely buy an “Oculus 2” that had a higher resolution screen and slightly lighter w…
You mean 3? We're already on Oculus' second generation.
Thanks, I meant "Quest 2" - I only kept my Oculus Go for 1 week, then gave it to my grandson. I get a lot of value from my Oculus Quest which I bought last year.
That doesn’t really help, as while typically it’s assumed the aspect ratio is 16:9, that’s not always true, making such a scheme ambiguous. Listing vertical resolution with aspect ratio is fairly sane, though. Or use standardized specific resolutions (e.g. FHD, QHD, 4K UHD).
These specifications don't mean anything for a lot of people. To me they sound like marketing buzzwords that companies use to try to sell me inferior products. I'd much rather have them say 2k than any of the "FHD" abbreviations.
I actually like the abbreviations because, while exceedingly optimistic if you sound out what each letter means, every vendor maps them to the same number of pixels. For example "QHD" or "Quad HD" means 2560x1440. "That's not 4 times HD, what a dumb name," I hear you scream. But in this system, HD is 1280x720, not 1920x1080 as everyone in the real world understands it. But it's fine, because anyone selling their monitor as QHD will be giving you a 1440p display. They get to mislead you as to the specifications... in a standard way that everyone agrees is the maximum amount of misleading they can get away with, so you actually know what you're getting! (If they did 4x "real" HD, then they'd call it "UHD" or "Ultra High Definition".) It's all genius and I love it.
From a financial aspect, I think the soldering ion and a 3d printer would cost more than $200, plus $200 on parts. So with $400+, i would consider buying an Oculus?
If it supports 5GHz Wifi, something like this could eventually work well with VirtualDesktop (An incredibly useful app which makes the Oculus Quest truly wireless and capable of playing all SteamVR games from your PC). Keeping all the GPU overheads off the headset is the way to go. (And will also be seen eventually with future '5G' wireless systems (not to be confused with '5GHz' Wifi) which will put that 'grunt' in…
OT but how is the lag with Oculus Quest + VirtualDesktop? Let's say I wanted to play Half-Life: Alyx.
It's great. But make sure you have a decent 5GHz router.
I use a TP-Link AC1900 and Half-Life Alyx works great.
VirtualDesktop completely revolutionises the Quest. It's an absolute must-have.
I wouldn't be all surprised if it got bought by Facebook at some stage, or they build something that does exactly the same thing.
This is really great. I wish people would stop comparing this effort to commercial products, though. Like most open-source hardware, the proprietary competitor will always be the better value proposition, if that's all you care about.
I'll repeat a comment I made on Reddit: I was scanning the page trying to understand how you were doing positional tracking. Took me a while to realise that's what you mean by "Experimental room-scaling" I'd suggest that this isn't the best wording. Call it "positional tracking" or "6DOF" or something. The whole "room scale" thing was confusing at the start and isn't used much nowadays (Is seated 6DOF VR "room scale"…
I understood what they meant by "room-scaling" immediately and I've only ever used a VR headset one time about 4 years ago. On the other hand, I can surmise from my experience with robot arms that "DOF" likely stands for degrees of freedom , but I would have had no clue what "6DOF" meant in terms of VR.
OK. Fair point about "DOF".
But what do you understand "room scale" to mean"? Genuine question.