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Relativty – An open-source VR headset

relativty.com

101–110 of 235 posts

Re: Relativty – An open-source VR headset

#101
post #78

Earlier quoted context omitted.

It is a valid retort and trying to hide that fact when comparing doesn't do it justice.

The fact is well known and obvious to anyone so I don't see how anything is being hidden by anyone.

The people in the know who believe it's obvious will be the same people who know the price of an oculus.

As for the rest of us. We neither know the price of an oculus $150? or that an oculus isn't as open source as other products.

Valid point for the rest of us.

Re: Relativty – An open-source VR headset

#102
post #47

I'll repeat a comment I made on Reddit: I was scanning the page trying to understand how you were doing positional tracking. Took me a while to realise that's what you mean by "Experimental room-scaling" I'd suggest that this isn't the best wording. Call it "positional tracking" or "6DOF" or something. The whole "room scale" thing was confusing at the start and isn't used much nowadays (Is seated 6DOF VR "room scale"…

I understood what they meant by "room-scaling" immediately and I've only ever used a VR headset one time about 4 years ago.

On the other hand, I can surmise from my experience with robot arms that "DOF" likely stands for degrees of freedom, but I would have had no clue what "6DOF" meant in terms of VR.

Re: Relativty – An open-source VR headset

#103

Earlier quoted context omitted.

I have mixed feelings about the Oculus and FB’s ownership. I would like an open platform but I appreciate both the more than adequate Oculus hardware and some excellent VR experiences created by both Oculus and many 3rd parties. I might still buy a manufactured open platform system, depending on available experiences. I would also definitely buy an “Oculus 2” that had a higher resolution screen and slightly lighter w…

You mean 3? We're already on Oculus' second generation.

Thanks, I meant "Quest 2" - I only kept my Oculus Go for 1 week, then gave it to my grandson. I get a lot of value from my Oculus Quest which I bought last year.

Re: Relativty – An open-source VR headset

#104

Earlier quoted context omitted.

That doesn’t really help, as while typically it’s assumed the aspect ratio is 16:9, that’s not always true, making such a scheme ambiguous. Listing vertical resolution with aspect ratio is fairly sane, though. Or use standardized specific resolutions (e.g. FHD, QHD, 4K UHD).

These specifications don't mean anything for a lot of people. To me they sound like marketing buzzwords that companies use to try to sell me inferior products. I'd much rather have them say 2k than any of the "FHD" abbreviations.

I actually like the abbreviations because, while exceedingly optimistic if you sound out what each letter means, every vendor maps them to the same number of pixels. For example "QHD" or "Quad HD" means 2560x1440. "That's not 4 times HD, what a dumb name," I hear you scream. But in this system, HD is 1280x720, not 1920x1080 as everyone in the real world understands it. But it's fine, because anyone selling their monitor as QHD will be giving you a 1440p display. They get to mislead you as to the specifications... in a standard way that everyone agrees is the maximum amount of misleading they can get away with, so you actually know what you're getting! (If they did 4x "real" HD, then they'd call it "UHD" or "Ultra High Definition".) It's all genius and I love it.

Re: Relativty – An open-source VR headset

#106
post #82
post #80

If it supports 5GHz Wifi, something like this could eventually work well with VirtualDesktop (An incredibly useful app which makes the Oculus Quest truly wireless and capable of playing all SteamVR games from your PC). Keeping all the GPU overheads off the headset is the way to go. (And will also be seen eventually with future '5G' wireless systems (not to be confused with '5GHz' Wifi) which will put that 'grunt' in…

OT but how is the lag with Oculus Quest + VirtualDesktop? Let's say I wanted to play Half-Life: Alyx.

It's great. But make sure you have a decent 5GHz router.

I use a TP-Link AC1900 and Half-Life Alyx works great.

VirtualDesktop completely revolutionises the Quest. It's an absolute must-have.

I wouldn't be all surprised if it got bought by Facebook at some stage, or they build something that does exactly the same thing.

Re: Relativty – An open-source VR headset

#109

Earlier quoted context omitted.

i'm pretty sure the $200 quote is an "it's possible" type thing, like where car companies quote prices "from" the lowest-spec version.

Can you ever buy a car at advertised price? Excluding taxes... Im trying to buy a motorcycle and the dealers tag on 20% in fees

In the US, if you buy a car at the advertised price you're probably getting massively ripped off!

Re: Relativty – An open-source VR headset

#110
post #102
post #47

I'll repeat a comment I made on Reddit: I was scanning the page trying to understand how you were doing positional tracking. Took me a while to realise that's what you mean by "Experimental room-scaling" I'd suggest that this isn't the best wording. Call it "positional tracking" or "6DOF" or something. The whole "room scale" thing was confusing at the start and isn't used much nowadays (Is seated 6DOF VR "room scale"…

I understood what they meant by "room-scaling" immediately and I've only ever used a VR headset one time about 4 years ago. On the other hand, I can surmise from my experience with robot arms that "DOF" likely stands for degrees of freedom , but I would have had no clue what "6DOF" meant in terms of VR.

OK. Fair point about "DOF".

But what do you understand "room scale" to mean"? Genuine question.

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