Inside VR, I just want more custom hardware... I want VR feet.
Relativty – An open-source VR headset
21–30 of 235 posts
Re: Relativty – An open-source VR headset
#22Ever since Facebook bought Oculus I've really hoped something like this would spring up. I really really want it to succeed and would be happy to back it on Kickstarter or similar. How do we ensure that these projects don't end up being bought out by Facebook or Google?
I might still buy a manufactured open platform system, depending on available experiences. I would also definitely buy an “Oculus 2” that had a higher resolution screen and slightly lighter weight.
I really like the recent Oculus software update that allows some games and VR experiences to be used without controllers by recognizing hand gestures. I hope there is a lot of exploration of new ideas based around no controller use.
Hopefully open platform VR headsets will be adopted by university research teams as well as commercial content creators. Hobbyists creators are to be encouraged but they are not enough to get widespread adoption.
Re: Relativty – An open-source VR headset
#23Daily reminder: 2K doesn't really exist. Yes by definition anything with around 2000 pixels vertical would be 2K but that would mean FHD is 2K because it almost 2000 pixels wide. The display in question here is 1440x1440 That is not 2K. Sure there are two next to each other that would mean 2880 pixels horizontal but the image you see cant have this resolution. Also that would be 3K not 2K. So pls everyone stop the no…
Having 1440p screens would have been great two years ago. The baseline currently is Index with 1700ish vertical pixels, and competitors such as HP and Pimax have pushed past the "4K" (2160+) pixel mark. Disclaimer: I'm a sim game enthusiast and don't play any titles where the game designer can just change the gameplay mechanics and UI to work on screens with a low PPD.
Re: Relativty – An open-source VR headset
#24Daily reminder: 2K doesn't really exist. Yes by definition anything with around 2000 pixels vertical would be 2K but that would mean FHD is 2K because it almost 2000 pixels wide. The display in question here is 1440x1440 That is not 2K. Sure there are two next to each other that would mean 2880 pixels horizontal but the image you see cant have this resolution. Also that would be 3K not 2K. So pls everyone stop the no…
Re: Relativty – An open-source VR headset
#25Re: Relativty – An open-source VR headset
#26This might be a fun weekend project to work on, but cannot be built for $200. The displays alone (and their driver PCB that accepts DisplayPort) cost $195. They are also not 2K but rather 1440x1440 (or 2.0736M pixels). Maybe the displays were cheaper when they built this. They also hookup a 6-axis tracking chip (MPU-6050) to an Arduino board and feed it to a PC via usb. Even if tracking was working perfectly, this wo…
Re: Relativty – An open-source VR headset
#27Good luck to them, and I've bookmarked it to keep tabs on it in future, but that is an infuriating and in my opinion - very poor - choice of brand name.
Re: Relativty – An open-source VR headset
#28Good luck to them, and I've bookmarked it to keep tabs on it in future, but that is an infuriating and in my opinion - very poor - choice of brand name.
But I don't understand why the name would be infuriating. Can you explain?
Re: Relativty – An open-source VR headset
#29Earlier quoted context omitted.
Jees, pls dont. MP should not be used for display resolutions. It's 1440x1440 or 1440p 1:1 But yes definitely not 2K.
For a screen that you're placing in front of each eye, giving the total resolution actually sounds pretty appropriate. Particularly since although this is technically 1440 lines it only has as many pixels as 1080p resolution, which won't be obvious to most. Given all the different aspect ratios if screens started being quoted as megapixels and a format ratio we'd actually be much better off than with the current mess…
Re: Relativty – An open-source VR headset
#30This might be a fun weekend project to work on, but cannot be built for $200. The displays alone (and their driver PCB that accepts DisplayPort) cost $195. They are also not 2K but rather 1440x1440 (or 2.0736M pixels). Maybe the displays were cheaper when they built this. They also hookup a 6-axis tracking chip (MPU-6050) to an Arduino board and feed it to a PC via usb. Even if tracking was working perfectly, this wo…