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Show HN: Remotely Controlled Escape Room

thebureauorlando.com

21–27 of 27 posts

Re: Show HN: Remotely Controlled Escape Room

#21

I wonder what is the reason to make the game in the real world if it's played fully online? Wouldn't it be possible and more cost-effective to create same room and scenarios within let's say Unity and stream videos from there? Or is it something about the pricing?

If we can re-use an existing environment from one of our in-person rooms, the costs to get something like this up and running is marginal. We'd wind up getting a second playable experience, with a potentially wider audience, for not much more spend. That said, this experience was purpose built to experiment with the remote game concept. (At the time, we weren't sure how to adapt our existing in-person games.) It's a…

Also, after going through this process, we've come up with a few ways to adapt our existing games for remote play without an in-room game master.

Re: Show HN: Remotely Controlled Escape Room

#23
post #14

Ha, this is ironic! Didn't escape rooms come about from 90's escape room flash games on miniclip? Now we've gone full circle making a virtual game of a real escape room modeled from a virtual room :D This looks pretty fun, and definitely fit with the times! Splitting into two teams is also interesting.

"Crimson Room", Toshimitsu Takagi (2004)

https://www.youtube.com/watch?v=QleA1WfdswE

Re: Show HN: Remotely Controlled Escape Room

#24

I wonder what is the reason to make the game in the real world if it's played fully online? Wouldn't it be possible and more cost-effective to create same room and scenarios within let's say Unity and stream videos from there? Or is it something about the pricing?

Perhaps it's a really good render and they're just saying it's IRL! Give it a couple of years ...

Re: Show HN: Remotely Controlled Escape Room

#25

I wonder what is the reason to make the game in the real world if it's played fully online? Wouldn't it be possible and more cost-effective to create same room and scenarios within let's say Unity and stream videos from there? Or is it something about the pricing?

I was thinking the telepresence aspect of it--coupled with teamwork--was really intriguing. Imagine if office buildings were equipped with whatever advancements will come of this concept, everyone with office jobs could go back to work together but remotely.

Kinda how Second Life was too disconnected from reality, it immediately became a fantasy world. If telepresence is tied to a real location (for some definition of real, and likely to change over time), it may bridge the uncanny valley and succeed. Strange that it took a virus to get us there.

Re: Show HN: Remotely Controlled Escape Room

#26

Hey, Hacker News! I launched an escape room venue in Orlando about four weeks before everything went into COVID-19 lockdown. My team and I started noticing remote/virtual escape room offerings that were just Zoom calls where players direct a game master to look at/interact with things in a physical space. We liked the idea of playing with a real environment from home, but wanted to give players direct control over th…

Congrats on launching! My old football team used to do escape room as a team building exercise. Might call them up to see if they want to relive the fun!

Re: Show HN: Remotely Controlled Escape Room

#27

Hey, Hacker News! I launched an escape room venue in Orlando about four weeks before everything went into COVID-19 lockdown. My team and I started noticing remote/virtual escape room offerings that were just Zoom calls where players direct a game master to look at/interact with things in a physical space. We liked the idea of playing with a real environment from home, but wanted to give players direct control over th…

Congrats on launching! My old football team used to do escape room as a team building exercise. Might call them up to see if they want to relive the fun!

Thanks! Hope we can bring the team back together!
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