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Launch HN: Tappity (YC S20) – Keeping kids entertained with science

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Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#23
Does anyone know of any efforts or fora encouraging innovation in the "scienceness" of content? I'm picturing a pipeline from science research, to exploratory/researchy content creation, to deliverable content creation, where the middle bit gets little attention. For examples...

Most intro astronomy content, K thru undergrad, gets the color of the Sun either simply wrong, or handles it misleadingly. Resulting in even first-tier astronomy graduate students likely knowing it wrong. Clips from Tappity show false color photos and art of the Sun. Which if not handled carefully, is setting kids up for this morass of common misconceptions around Sun color. What might "handled carefully" look like? Good question. Do you know of any context where that gets discussed?

Similarly, the Tappity "exploded" layers of Earth graphic[3] is variously misleading and aphysically colored (better than many). Which is pervasive for such graphics. Do you know of any community which might say "variants of this common graphic abound, variously wrong - let's put in the collaborative effort necessary to create one correct, and open license it"?

Education content for kids often says the Sun warms the Earth. But that's only half the story, and I've never seen content which does the whole. Earth is doing a bbq roll between too hot Sun and too cold deep space. Even young kids might grasp the concept that with something uncomfortably hot, and another uncomfortably cold, you can attain comfort by alternating. But we don't say that. Does anyone know of a setting for "here is a commonly taught story that's incomplete - let's create exemplar content that fills it out"? Cold at night, at altitude, with cloudless skys, especially when dry... it's a story that's actionable, if not cut short.

Chemistry education content is famously bad. Chem ed research describes it using adjectives like incoherent, leaving both teachers and students steeped in misconceptions. But now XR content is coming. And some of it is nifty. But much of it is the usual wretched, now in 3D.

There seems a body of badly needed effort and work, very poorly incentivized, that's not getting well addressed. Do these examples bring to mind any efforts to address this need? Thanks!

[1] https://www.facebook.com/480316135473139/videos/821231864714... https://www.facebook.com/tappityapp/photos/a.803595309811885... [3] https://www.facebook.com/tappityapp/photos/a.803595309811885...

Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#24
> teach kids about evolution

The possibility of a children's picture book serving as immunization against misconceptions, BU's "How the Piloses Evolved Skinny Noses", seems intriguing.

[1] reading https://www.youtube.com/watch?v=ud1Q_q4f-hQ https://www.youtube.com/watch?v=nUyVd1pO3nIh [2] paper https://www.bu.edu/cdl/files/2017/10/Emmons_et_al-2017-Journ... [3] press release https://www.bu.edu/federal/2017/09/29/new-book-by-bu-researc...

Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#25

Hey, we tried Tappity on my 7 year old and it became his preferred app for a while. He burned through all of the content in a matter of weeks. The little achievements and interactive bits were very effective at keeping him engaged. I'm not sure how much he's retaining, and for the multiple choice questions he seemed to just choose things randomly until he could proceed forward, but he definitely picked up at least a…

Thank you for your kind words! We're working super hard right now on getting our newest form of content live soon, and we're excited to share it. It's a lot closer to the live-like experience we envisioned originally, plus we're introducing new characters!

Also, a great point about kids swiping randomly in order to proceed forward. One thing we're getting better at is explaining why an answer may not be right, so even if a kid chooses an answer randomly, they'll learn why that's not the correct answer.

Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#27
post #17

We just found this the other day! It seems great and my kid's really into it! But I tried to give you money to access more than the demo lessons and couldn't. Hit the 3-month sub on my kid's ipad, sent request to parent ipad (mine) to authorize, authorized it, and... nothing. No payment occurred, no access granted, and now even after a re-install that middle option and "restore" both seem to be non-functional. Can st…

Lawrence from Tappity here. Excited to hear that your kid is enjoying Tappity so far! Also, thanks for the feedback about the payment page. We'll be adding an access point from the Parents Menu soon. So sorry to hear about the bug, though. Would you mind emailing us at hey@tappityapp.com? Wanted to ask you a few questions to help us figure out what's going on.

Sure, will do.

Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#28
This is so cool!. This could be huge for home-schooled kids like mine. He is very interested in science and building legos. I am sure he will dig the Machines. Also thanks for sharing the link to junior science fair. Keep calm and science on!. Good luck with Your venture and I sure do hope You guys go onto become an immense platform for STEM education just like KA.

Re: Launch HN: Tappity (YC S20) – Keeping kids entertained with science

#30
post #21

Looks great! I’d use it with my kids if it was in arcade (I don’t install anything with ads or in app purchases, but I’m sure I’m a minority)

Totally understandable! We've spent a ton of time talking to parents, and not including ads was one of the first (and easiest) decisions we've made. The other was always offering a set of free and re-playable content that we expand every time we have a release, so families can experience Tappity before they ever have to commit to purchasing a subscription.
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