> What makes you think this? How do you know they cannot do an App Store for less than 12%?
https://en.wikipedia.org/wiki/Epic_Games_Store
"Epic Games had settled on a 12% revenue cut for titles published through the store"
> This isn't true, the cost of the App Store is fixed and has almost NOTHING to do with number of things sold.
OK so you say the whole % of sale model is completely wrong and people should just pay a fixed fee to be in the App Store? Explain it to Epic please.
https://www.epicgames.com/store/en-US/product/tony-hawks-pro...
45 euro means they cash roughly 5.40 on the sale of this item at 12%. The item is a game comparable in size so has comparable hosting fees as Fortnite in the iOS App Store. Yet charge more than twice as much to host it, not changing the fee even if they have more than 117 million people that buy it.
So what's really fair to you?
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Can't reply anymore, so I'll update here instead:
It's fairly simple. Fortnite and Tony Hawk are comparable AAA game titles, with the same amount of updates, same download size, etcetera. Yet Epic manages to milk the double out of each sale of Tony Hawk because of it's retail price. But retail price has _nothing_ to do with the cost Epic has to distribute Tony Hawk (as you argumented so well).
Epic pays a bit more than 2 bucks to Apple to host their AAA title, but couldn't turn a profit on it's own store if it had to distribute Tony Hawk for the same amount of money.