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Apple countersues Epic, seeks punitive damages

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131–140 of 614 posts

Re: Apple countersues Epic, seeks punitive damages

#132
post #4

It's as if Apple is on a mission to destroy the credibility and respect they had.

I felt like every poor quality controlled release they've had on OSX for the last 10 years has been trying to do that. I feel lost. Wanting to have a simple OS that lets me develop with unix tools but also "just works". The expense i pay for Apple products no longer follows this, for me.

Every MacOS release is buggy for the initial versions. It usually takes to .3 release to be relatively big bug free. Catalina seems to be pretty nice now, but the next version is just around the corner.

Re: Apple countersues Epic, seeks punitive damages

#134
post #113

Earlier quoted context omitted.

It's $100 because there's no other distribution method. If tomorrow you could use Apple's libraries and distribute the App by yourself, the cost of the Libraries wouldn't be $100. It'd be $100 and 30% of your revenue. It's not meaningful to draw out 1 bill when we all know that what's important is the total cost.

And you can bet that Epic and many other companies reaction to that pricing would jut to be to create their own set of libraries instead of paying for Apple's...

I don't believe they would be able to do that - you don't draw to the screen using POSIX.

Re: Apple countersues Epic, seeks punitive damages

#135
post #39

Earlier quoted context omitted.

> just charge them for development tools Thing is, Apple still charges $100 USD per year for a developer license which lets you distribute your app, so this is already happening! :)

Even worse. $100 is for individual developers, it’s $299 per year for organizations. Google asks for $25, once, for a team that can be an individual or an organization, as you wish.

It is $99 for developer organizations. It is $299 for enterprises who wish to do their own enterprise signing (e.g skip the store).

Re: Apple countersues Epic, seeks punitive damages

#136
post #37
post #28

Earlier quoted context omitted.

The sad part to me as an iOS developer is that Apple is essentially calling iOS a "service." I'm a huge Apple fan, but they have been digging themselves a grave in terms of developer goodwill with their reaction to these lawsuits.

This should alarm any developer. Any iOS developer could be at risk to pay Apple punitive damages whenever they determine their rules have been broken.

The punitive damages are not for simply breaking the rules, this is made very clear in the filing, they are for knowingly and deliberately breaking them with a full understanding of the legal consequences for doing so.

Re: Apple countersues Epic, seeks punitive damages

#137
post #134
post #113

Earlier quoted context omitted.

And you can bet that Epic and many other companies reaction to that pricing would jut to be to create their own set of libraries instead of paying for Apple's...

I don't believe they would be able to do that - you don't draw to the screen using POSIX.

No, but you do draw to the screen by reverse engineering whatever os level graphics api is available and using it, and at a 30% cut on every app here there is literally billions of dollars of funding available to do that.

I imagine if Apple tried to restrict third party apps from doing that through the legal system, we would see another suit but this time about "graphics" instead of "payment processing".

Re: Apple countersues Epic, seeks punitive damages

#138
post #84
post #39

Earlier quoted context omitted.

Even worse. $100 is for individual developers, it’s $299 per year for organizations. Google asks for $25, once, for a team that can be an individual or an organization, as you wish.

Even wor... really? That is less than the coffee bean budget for a month at most of these organizations. They probably spend more than that a year on parts and labor for the coffee equipment. That organization fee is a token fee. A little friction so that it makes you serious and it stings a bit if it gets cancelled. To maybe not faff about and get down to shipping a product. A few bucks to cover things like CA maint…

Even worse is in relation with 30% cut. They charge $100 per year for the development tools. Yet, the outcome of the development tools must be sold in Apple market with 30% cut.

Re: Apple countersues Epic, seeks punitive damages

#139

I look forward to Epic's next set of suits against Sony and Microsoft, who offer basically identical terms for inclusion on the app platforms for Playstation and Xbox, respectively.

Do those platforms prevent you from directing people to your own website or payment system for IAP or forbid you from mentioning the fees associated?

I haven’t bought any IAPs for a console, so I’m not sure.

Re: Apple countersues Epic, seeks punitive damages

#140
post #25

Earlier quoted context omitted.

I felt like every poor quality controlled release they've had on OSX for the last 10 years has been trying to do that. I feel lost. Wanting to have a simple OS that lets me develop with unix tools but also "just works". The expense i pay for Apple products no longer follows this, for me.

I agree. Apple are pretty much the only company in the world with the money, engineering knowledge, and clout to do a privacy first open ecosystem. On an Apple product you are free only to what Apple says is Kosher, why? Their customers will buy anything apple does, why not just go for it and be more open?

money
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